X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/cameras.nit b/lib/gamnit/cameras.nit index c9754f7..042896a 100644 --- a/lib/gamnit/cameras.nit +++ b/lib/gamnit/cameras.nit @@ -210,13 +210,13 @@ class UICamera # Width in world units, defaults to the width in pixels of the screen var width: Float = display.width.to_f is lazy - # Height in world units, defaults to the height in pixels of the screen - var height: Float = display.height.to_f is lazy + # Height in world units, defaults to 1080.0 + # + # Set this value using `reset_height`. + var height = 1080.0 # Reset the camera position so that `height` world units are visible on the Y axis # - # By default, `height` is set to `display.height`. - # # This can be used to set standardized UI units independently from the screen resolution. fun reset_height(height: nullable Float) do