X-Git-Url: http://nitlanguage.org diff --git a/examples/mnit_ballz/src/ballz_android.nit b/examples/mnit_ballz/src/ballz_android.nit deleted file mode 100644 index ee41e9c..0000000 --- a/examples/mnit_ballz/src/ballz_android.nit +++ /dev/null @@ -1,112 +0,0 @@ -# this file is part of NIT ( http://www.nitlanguage.org ). -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - - -# Android part of mnit_ballz -module ballz_android is - app_version(0, 2, git_revision) - app_name("Ballz") - app_namespace "org.nitlanguage.ballz" - android_api_target 19 -end - -import android::portrait -import android::sensors -import display -import mnit::android - -redef class App - - # The game - var game: nullable Game is noautoinit - - redef fun run do - accelerometer.enabled = true - accelerometer.event_rate = 10000 - magnetic_field.enabled = true - gyroscope.enabled = true - light.enabled = true - proximity.enabled = true - maximum_fps = 50.0 - sensors_support_enabled = true - super - end - - redef fun on_create - do - super - var display = self.display.as(not null) - game = new Game(display.width.to_f, display.height.to_f) - end - - redef fun frame_core(display) - do - var game = game - if game != null then - game.do_turn - game.draw(display, assets) - end - end - - redef fun input(ie) - do - if paused then return false - if ie isa QuitEvent then - quit = true - return true - end - var game = game - if game != null then - return game.input(ie) - end - return false - end -end - -redef class Ball - - redef fun intercepts(event) - do - if event isa ASensorAccelerometer then - acceleration(event.x, event.y) - else if event isa ASensorMagneticField then - #deal with Magnetic field sensor - #print "ASensorMagneticField : x = " + event.x.to_s + " y = " + event.y.to_s + " z = " + event.z.to_s - else if event isa ASensorGyroscope then - #deal with Gyroscope sensor - #print "ASensorGyroscope : x = " + event.x.to_s + " y = " + event.y.to_s + " z = " + event.z.to_s - else if event isa ASensorLight then - #deal with light sensor - #print "ASensorLight : light = " + event.light.to_s - else if event isa ASensorProximity then - #deal with proximity sensor - #print "ASensorProximity : distance = " + event.distance.to_s - else if event isa MotionEvent then - end - return true - end -end - - -redef class Game - - redef fun input(ie) - do - if ie isa ASensorAccelerometer or ie isa MotionEvent then - ball.intercepts(ie) - return true - end - return false - end -end