X-Git-Url: http://nitlanguage.org diff --git a/examples/mnit_ballz/src/ballz_linux.nit b/examples/mnit_ballz/src/ballz_linux.nit deleted file mode 100644 index f3a3db6..0000000 --- a/examples/mnit_ballz/src/ballz_linux.nit +++ /dev/null @@ -1,105 +0,0 @@ -# this file is part of NIT ( http://www.nitlanguage.org ). -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Linux part of mnit_ballz -module ballz_linux - -import mnit::linux -import display - - -redef class App - - private var up_arrow_down = false - private var down_arrow_down = false - private var left_arrow_down = false - private var right_arrow_down = false - private var game: nullable Game is noautoinit - - redef fun run - do - maximum_fps = 50.0 - super - end - - redef fun on_create - do - super - var display = self.display.as(not null) - game = new Game(display.width.to_f, display.height.to_f) - end - - redef fun frame_core(display) - do - if up_arrow_down then input(new SDLKeyEvent("up", true)) - if down_arrow_down then input(new SDLKeyEvent("down", true)) - if left_arrow_down then input(new SDLKeyEvent("left", true)) - if right_arrow_down then input(new SDLKeyEvent("right", true)) - - var game = game - if game != null then - game.do_turn - game.draw(display, assets) - end - end - - redef fun input(ie) - do - if ie isa QuitEvent then - quit = true - return true - end - var game = game - if game != null then - return game.input(ie) - end - return false - end -end - -redef class Ball - - redef fun intercepts(event) - do - var value = 5.0 - if event isa SDLKeyEvent then - if event.is_arrow_left then - acceleration(value, 0.0) - app.left_arrow_down = event.is_down - end - if event.is_arrow_right then - acceleration(-value, 0.0) - app.right_arrow_down = event.is_down - end - if event.is_arrow_up then - acceleration(0.0, -value) - app.up_arrow_down = event.is_down - end - if event.is_arrow_down then - acceleration(0.0, value) - app.down_arrow_down = event.is_down - end - end - return false - end -end - -redef class Game - - redef fun input(ie) - do - ball.intercepts(ie) - return false - end -end