X-Git-Url: http://nitlanguage.org?ds=sidebyside diff --git a/examples/mnit_ballz/src/display.nit b/examples/mnit_ballz/src/display.nit deleted file mode 100644 index 1d63189..0000000 --- a/examples/mnit_ballz/src/display.nit +++ /dev/null @@ -1,47 +0,0 @@ -# this file is part of NIT ( http://www.nitlanguage.org ). -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. - -# Handles the drawing of all the game -module display - -import game_logic - -redef class Ball - - # Draw `self` onto `display` with image from `assets` - fun draw(display: Display, assets: Assets) - do - display.blit_centered(assets.ball, center.x, center.y) - end -end - -redef class Wall - - # Draw `self` onto `display` with image from `assets` - fun draw(display: Display, assets: Assets) - do - display.blit_rotated(assets.vertical_wall, center.x, center.y, angle) - end -end - -redef class Game - - # Draw all the entities onto `display` - fun draw(display: Display, assets: Assets) - do - display.clear (0.0, 0.0, 0.0) - ball.draw(display, assets) - for wall in walls do wall.draw(display, assets) - end -end