X-Git-Url: http://nitlanguage.org diff --git a/tests/sav/test_neo_args1.res b/tests/sav/test_neo_args1.res index 6106689..e502bb9 100644 --- a/tests/sav/test_neo_args1.res +++ b/tests/sav/test_neo_args1.res @@ -1,12 +1,12 @@ -# mprojects: -test_prog +# mpackages: +excluded test_prog ------------------------------------ -test_prog +excluded test_prog # mmodules: -careers character combat game platform races rpg test_prog +careers character combat excluded game game_examples platform races rpg test_game test_prog ------------------------------------ -careers character combat game platform races rpg test_prog +careers character combat excluded game game_examples platform races rpg test_game test_prog # mclasses: Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon @@ -14,23 +14,23 @@ Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List M Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon # mproperties: -!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - +!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - ------------------------------------ -!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - +!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary - # msignatures: !=(other: OTHER): Bool -*(f: Float): Float *(i: Int): Int +*(f: Float): Float +(f: Float): Float +(i: Int): Int -(i: Int): Int -(f: Float): Float -/(f: Float): Float /(i: Int): Int +/(f: Float): Float ==(other: OTHER): Bool ->(f: Float): Bool >(i: Int): Bool +>(f: Float): Bool age: Int age=(age: Int) attack(target: Combatable, weapon: Weapon): Int @@ -43,6 +43,26 @@ base_strength=(base_strength: Int) career: nullable Career career=(career: nullable Career) computer_characters: List[Character] +defaultinit +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit +defaultinit +defaultinit +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit +defaultinit +defaultinit +defaultinit +defaultinit +defaultinit(race: Race, name: String, age: Int, sex: Bool) +defaultinit +defaultinit defend(hit: Int): Int direct_attack(target: Combatable, weapon: Weapon): Int dps: Float @@ -78,17 +98,17 @@ total_strengh: Int unary -: Int ------------------------------------ !=(other: OTHER): Bool -*(f: Float): Float *(i: Int): Int +*(f: Float): Float +(f: Float): Float +(i: Int): Int -(i: Int): Int -(f: Float): Float -/(f: Float): Float /(i: Int): Int +/(f: Float): Float ==(other: OTHER): Bool ->(f: Float): Bool >(i: Int): Bool +>(f: Float): Bool age: Int age=(age: Int) attack(target: Combatable, weapon: Weapon): Int @@ -101,6 +121,26 @@ base_strength=(base_strength: Int) career: nullable Career career=(career: nullable Career) computer_characters: List[Character] +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit +defaultinit +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit +defaultinit +defaultinit(base_strength, base_endurance, base_intelligence: Int) +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int) +defaultinit +defaultinit +defaultinit +defaultinit +defaultinit +defaultinit(race: Race, name: String, age: Int, sex: Bool) +defaultinit +defaultinit defend(hit: Int): Int direct_attack(target: Combatable, weapon: Weapon): Int dps: Float