X-Git-Url: http://nitlanguage.org diff --git a/src/platform/android.nit b/src/platform/android.nit index 72c219f..adb9543 100644 --- a/src/platform/android.nit +++ b/src/platform/android.nit @@ -36,7 +36,7 @@ class AndroidPlatform redef fun name do return "android" - redef fun supports_libgc do return true + redef fun supports_libgc do return false redef fun supports_libunwind do return false @@ -104,6 +104,12 @@ class AndroidToolchain dir = compile_dir if not dir.file_exists then dir.mkdir + # Insert an importation of the generated R class to all Java files from the FFI + for mod in compiler.mainmodule.in_importation.greaters do + var java_ffi_file = mod.java_file + if java_ffi_file != null then java_ffi_file.add "import {app_package}.R;" + end + # compile normal C files super @@ -112,11 +118,51 @@ class AndroidToolchain if f isa ExternCFile then cfiles.add(f.filename.basename) end + var project_root = "." + var mpackage = compiler.mainmodule.first_real_mmodule.mpackage + if mpackage != null then + var root = mpackage.root + if root != null then + var filepath = root.filepath + if filepath != null then + project_root = filepath + end + end + end + + # Set the default pretty application name +""" + + {{{app_name}}} +""".write_to_file "{android_project_root}/res/values/strings.xml" + + # Copy assets, resources and libs where expected by the SDK + + ## Collect path to all possible folder where we can find the `android` folder + var app_files = [project_root] + app_files.add_all project.files + + for path in app_files do + # Copy the assets folder + var assets_dir = path / "assets" + if assets_dir.file_exists then + assets_dir = assets_dir.realpath + toolcontext.exec_and_check(["cp", "-r", assets_dir, android_project_root], "Android project error") + end + + # Copy the whole `android` folder + var android_dir = path / "android" + if android_dir.file_exists then + android_dir = android_dir.realpath + toolcontext.exec_and_check(["cp", "-r", android_dir, root_compile_dir], "Android project error") + end + end + # Is there an icon? var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"] var icon_available = false for res in resolutions do - var path = "res/drawable-{res}/icon.png" + var path = project_root / "android/res/drawable-{res}/icon.png" if path.file_exists then icon_available = true break @@ -141,7 +187,7 @@ class AndroidToolchain ## Generate Application.mk dir = "{android_project_root}/jni/" """ -APP_ABI := armeabi armeabi-v7a x86 mips +APP_ABI := armeabi armeabi-v7a x86 APP_PLATFORM := android-{{{app_target_api}}} """.write_to_file "{dir}/Application.mk" @@ -170,7 +216,7 @@ LOCAL_MODULE := main LOCAL_SRC_FILES := \\ {{{cfiles.join(" \\\n")}}} LOCAL_LDLIBS := {{{ldflags.join(" ")}}} $(TARGET_ARCH)/libgc.a -LOCAL_STATIC_LIBRARIES := android_native_app_glue png +LOCAL_STATIC_LIBRARIES := android_native_app_glue include $(BUILD_SHARED_LIBRARY) @@ -228,7 +274,7 @@ $(call import-module,android/native_app_glue) ### Link to png sources # libpng is not available on Android NDK - # FIXME make obtionnal when we have alternatives to mnit + # FIXME make optional when we have alternatives to mnit var nit_dir = toolcontext.nit_dir var share_dir = nit_dir/"share/" if not share_dir.file_exists then @@ -236,10 +282,6 @@ $(call import-module,android/native_app_glue) exit 1 end share_dir = share_dir.realpath - var target_png_dir = "{android_project_root}/jni/png" - if not target_png_dir.file_exists then - toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error") - end # Ensure that android-setup-libgc.sh has been executed if not "{share_dir}/libgc/arm/lib".file_exists then @@ -256,52 +298,6 @@ $(call import-module,android/native_app_glue) toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/", "{compile_dir}/gc"], "Android project error") - - # Copy assets, resources and libs where expected by the SDK - - var project_root = "." - var mpackage = compiler.mainmodule.first_real_mmodule.mpackage - if mpackage != null then - var root = mpackage.root - if root != null then - var filepath = root.filepath - if filepath != null then - project_root = filepath - end - end - end - - # Link to assets (for mnit and others) - var assets_dir = project_root / "assets" - if assets_dir.file_exists then - assets_dir = assets_dir.realpath - var target_assets_dir = "{android_project_root}/assets" - if not target_assets_dir.file_exists then - toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error") - end - end - - # Copy the res folder - var res_dir = project_root / "res" - if res_dir.file_exists then - # copy the res folder to the compile dir - res_dir = res_dir.realpath - toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error") - end - - if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then - # Create our own custom `res/values/string.xml` with the App name -""" - - {{{app_name}}} -""".write_to_file "{android_project_root}/res/values/strings.xml" - end - - # Copy the libs folder - var libs_dir = project_root / "libs" - if libs_dir.file_exists then - toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error") - end end redef fun write_makefile(compile_dir, cfiles) @@ -319,7 +315,7 @@ $(call import-module,android/native_app_glue) toolcontext.exec_and_check(["ndk-build", "-s", "-j", "-C", android_project_root], "Android project error") # Generate the apk - var args = ["ant", "-q", "-f", android_project_root+"/build.xml"] + var args = ["ant", "-f", android_project_root+"/build.xml"] if release then args.add "release" else args.add "debug" @@ -337,11 +333,16 @@ $(call import-module,android/native_app_glue) var tsa_server= "TSA_SERVER".environ if key_alias.is_empty then - toolcontext.error(null, - "Error: the environment variable `KEY_ALIAS` must be set to use the `--release` option on Android projects.") + toolcontext.warning(null, "key-alias", + "Warning: the environment variable `KEY_ALIAS` is not set, the APK file will not be signed.") + + # Just move the unsigned APK to outname + args = ["mv", apk_path, outname] + toolcontext.exec_and_check(args, "Android project error") return end + # We have a key_alias, try to sign the APK args = ["jarsigner", "-sigalg", "MD5withRSA", "-digestalg", "SHA1", apk_path, key_alias] ## Use a custom keystore