X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/flat.nit b/lib/gamnit/flat.nit index ebe6fc2..cafac8a 100644 --- a/lib/gamnit/flat.nit +++ b/lib/gamnit/flat.nit @@ -30,17 +30,19 @@ # devices. It is used to position the sprites in `App::ui_sprites`. # # See the sample game at `contrib/asteronits/` and the basic project template -# at `lib/gamnit/examples/template_flat/`. +# at `lib/gamnit/examples/template/`. module flat import glesv2 intrude import geometry::points_and_lines # For _x, _y and _z +intrude import matrix import matrix::projection import more_collections import performance_analysis import gamnit -import gamnit::cameras +import gamnit::cameras_cache +intrude import gamnit::cameras import gamnit::dynamic_resolution import gamnit::limit_fps import gamnit::camera_control @@ -292,8 +294,6 @@ redef class App do texture.load - ui_camera.reset_height 1080.0 - var splash = new Sprite(texture, ui_camera.center) ui_sprites.add splash @@ -584,12 +584,6 @@ private class Simple2dProgram end redef class Point3d[N] - # Get a new `Point3d[Float]` with an offset of each axis of `x, y, z` - fun offset(x, y, z: Numeric): Point3d[Float] - do - return new Point3d[Float](self.x.to_f+x.to_f, self.y.to_f+y.to_f, self.z.to_f+z.to_f) - end - # --- # Associate each point to its sprites @@ -640,6 +634,26 @@ redef class Point3d[N] end end +redef class OffsetPoint3d + redef fun x=(v) + do + if isset _x and v != x then needs_update + super + end + + redef fun y=(v) + do + if isset _y and v != y then needs_update + super + end + + redef fun z=(v) + do + if isset _z and v != z then needs_update + super + end +end + # Set of sprites sorting them into different `SpriteContext` private class SpriteSet super HashSet[Sprite] @@ -903,7 +917,7 @@ private class SpriteContext else rot = new Matrix.rotation(sprite.rotation, 0.0, 0.0, 1.0) end - data.fill_from(rot.items, o+15) + data.fill_from_matrix(rot, o+15) o += float_per_vertex end @@ -1123,7 +1137,7 @@ end # # array.add "E" # assert array.to_s == "[A,B,c,D,E]" -# assert array.capacity == 5 +# assert array.capacity == 6 # assert array.length == 5 # # array.remove "A" @@ -1305,3 +1319,21 @@ private class GroupedArray[E] return ss.join end end + +redef class GLfloatArray + private fun fill_from_matrix(matrix: Matrix, dst_offset: nullable Int) + do + dst_offset = dst_offset or else 0 + var mat_len = matrix.width*matrix.height + assert length >= mat_len + dst_offset + native_array.fill_from_matrix_native(matrix.items, dst_offset, mat_len) + end +end + +redef class NativeGLfloatArray + private fun fill_from_matrix_native(matrix: matrix::NativeDoubleArray, dst_offset, len: Int) `{ + int i; + for (i = 0; i < len; i ++) + self[i+dst_offset] = (GLfloat)matrix[i]; + `} +end