X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/depth/more_meshes.nit b/lib/gamnit/depth/more_meshes.nit index 9f2318a..699e831 100644 --- a/lib/gamnit/depth/more_meshes.nit +++ b/lib/gamnit/depth/more_meshes.nit @@ -17,6 +17,7 @@ module more_meshes import geometry import depth_core +import model_dimensions # Simple flat mesh, sits on the axes X and Z, normal on Y class Plane @@ -124,9 +125,75 @@ class Cube var d = [1.0, 0.0] var texture_coords = new Array[Float] - for v in [c, d, a, a, d, b] do for i in 6.times do texture_coords.add_all v + var face = [a, c, d, a, d, b] + for i in 6.times do for v in face do texture_coords.add_all v return texture_coords end redef var center = new Point3d[Float](0.0, 0.0, 0.0) is lazy end + +# Sphere with `radius` and a number of faces set by `n_meridians` and `n_parallels` +class UVSphere + super Mesh + + # Distance between the center and the vertices + var radius: Float + + # Number of vertices on a full circle around the Z axis + var n_meridians: Int + + # Number of vertices on an arc between both poles + var n_parallels: Int + + init + do + var w = n_meridians + var h = n_parallels + + var vertices = new Array[Float].with_capacity(w*h*3) + self.vertices = vertices + + var texture_coords = new Array[Float].with_capacity(w*h*2) + self.texture_coords = texture_coords + + var normals = new Array[Float].with_capacity(w*h*3) + self.normals = normals + + # Build vertices + for m in [0..w[ do + for p in [0..h[ do + var u = m.to_f * 2.0 * pi / (w-1).to_f + var v = p.to_f * pi / (h-1).to_f + + vertices.add radius * u.cos * v.sin + vertices.add radius * v.cos + vertices.add radius * u.sin * v.sin + + texture_coords.add (1.0 - m.to_f/(w-1).to_f) + texture_coords.add(p.to_f/(h-1).to_f) + + normals.add u.cos * v.sin + normals.add v.cos + normals.add u.sin * v.sin + end + end + + # Build faces + var indices = new Array[Int].with_capacity((w-1)*(h-1)*6) + self.indices = indices + for m in [0..w-1[ do + for p in [0..h-1[ do + var a = m*h + p + + indices.add a + indices.add a+h + indices.add a+1 + + indices.add a+h + indices.add a+h+1 + indices.add a+1 + end + end + end +end