X-Git-Url: http://nitlanguage.org diff --git a/contrib/nitrpg/src/web.nit b/contrib/nitrpg/src/web.nit index 80f7821..3d54672 100644 --- a/contrib/nitrpg/src/web.nit +++ b/contrib/nitrpg/src/web.nit @@ -50,9 +50,85 @@ class RpgAction var page = new NitRpgPage(root_url) var error = new ErrorPanel(msg) page.flow_panels.add error - rsp.body = page.write_to_string + rsp.body = page return rsp end + + # Returns the game with `name` or null if no game exists with this name. + fun load_game(name: String): nullable Game do + var repo = api.load_repo(name) + if repo == null then return null + var game = new Game.from_mongo(api, repo) + game.root_url = root_url + return game + end + + # Returns the list of saved games from NitRPG data. + fun load_games: Array[Game] do + var res = new Array[Game] + # TODO should be option + var mongo = new MongoClient("mongodb://mongo:27017") + var db = mongo.database("nitrpg") + for obj in db.collection("games").find_all(new JsonObject) do + var repo = api.load_repo(obj["name"].to_s) + assert repo != null + var game = new Game(api, repo) + game.from_json(obj) + game.root_url = root_url + res.add game + end + return res + end +end + +# Repo overview page. +class RpgHome + super RpgAction + + # Response page stub. + var page: NitRpgPage is noinit + + redef fun answer(request, url) do + var readme = load_readme + var games = load_games + var response = new HttpResponse(200) + page = new NitRpgPage(root_url) + page.side_panels.add new GamesShortListPanel(root_url, games) + page.flow_panels.add new MDPanel(readme) + response.body = page + return response + end + + # Load the string content of the nitrpg readme file. + private fun load_readme: String do + var readme = "README.md" + if not readme.file_exists then + return "Unable to locate README file." + end + var file = new FileReader.open(readme) + var text = file.read_all + file.close + return text + end +end + +# Display the list of active game. +class ListGames + super RpgAction + + # Response page stub. + var page: NitRpgPage is noinit + + redef fun answer(request, url) do + var games = load_games + var response = new HttpResponse(200) + page = new NitRpgPage(root_url) + page.breadcrumbs = new Breadcrumbs + page.breadcrumbs.add_link(root_url / "games", "games") + page.flow_panels.add new GamesListPanel(root_url, games) + response.body = page + return response + end end # An action that require a game. @@ -72,23 +148,41 @@ class GameAction var owner = request.param("owner") var repo_name = request.param("repo") if owner == null or repo_name == null then - var msg = "Bad request: should look like /repos/:owner/:repo." + var msg = "Bad request: should look like /games/:owner/:repo." return bad_request(msg) end - var repo = new Repo(api, "{owner}/{repo_name}") - game = new Game(api, repo) - game.root_url = root_url - if api.was_error then + var game = load_game("{owner}/{repo_name}") + if game == null then var msg = api.last_error.message return bad_request("Repo Error: {msg}") end + self.game = game var response = new HttpResponse(200) page = new NitRpgPage(root_url) page.side_panels.add new GameStatusPanel(game) page.breadcrumbs = new Breadcrumbs page.breadcrumbs.add_link(game.url, game.name) + prepare_pagination(request) return response end + + # Parse pagination related parameters. + private fun prepare_pagination(request: HttpRequest) do + var args = request.get_args + list_from = args.get_or_default("pfrom", "0").to_i + list_limit = args.get_or_default("plimit", "10").to_i + end + + # Limit of events to display in lists. + var list_limit = 10 + + # From where to start the display of events related lists. + var list_from = 0 + + # TODO should also check 201, 203 ... + private fun is_response_error(response: HttpResponse): Bool do + return response.status_code != 200 + end end # Repo overview page. @@ -97,9 +191,12 @@ class RepoHome redef fun answer(request, url) do var rsp = prepare_response(request, url) + if is_response_error(rsp) then return rsp page.side_panels.add new ShortListPlayersPanel(game) page.flow_panels.add new PodiumPanel(game) - rsp.body = page.write_to_string + page.flow_panels.add new EventListPanel(game, list_limit, list_from) + page.flow_panels.add new AchievementsListPanel(game) + rsp.body = page return rsp end end @@ -110,9 +207,10 @@ class ListPlayers redef fun answer(request, url) do var rsp = prepare_response(request, url) + if is_response_error(rsp) then return rsp page.breadcrumbs.add_link(game.url / "players", "players") page.flow_panels.add new ListPlayersPanel(game) - rsp.body = page.write_to_string + rsp.body = page return rsp end end @@ -123,6 +221,7 @@ class PlayerHome redef fun answer(request, url) do var rsp = prepare_response(request, url) + if is_response_error(rsp) then return rsp var name = request.param("player") if name == null then var msg = "Bad request: should look like /:owner/:repo/:players/:name." @@ -137,7 +236,49 @@ class PlayerHome page.side_panels.clear page.side_panels.add new PlayerStatusPanel(game, player) page.flow_panels.add new PlayerReviewsPanel(game, player) - rsp.body = page.write_to_string + page.flow_panels.add new PlayerWorkPanel(game, player) + page.flow_panels.add new AchievementsListPanel(player) + page.flow_panels.add new EventListPanel(player, list_limit, list_from) + rsp.body = page + return rsp + end +end + +# Display the list of achievements unlocked for this game. +class ListAchievements + super GameAction + + redef fun answer(request, url) do + var rsp = prepare_response(request, url) + if is_response_error(rsp) then return rsp + page.breadcrumbs.add_link(game.url / "achievements", "achievements") + page.flow_panels.add new AchievementsListPanel(game) + rsp.body = page + return rsp + end +end + +# Player details page. +class AchievementHome + super GameAction + + redef fun answer(request, url) do + var rsp = prepare_response(request, url) + if is_response_error(rsp) then return rsp + var name = request.param("achievement") + if name == null then + var msg = "Bad request: should look like /:owner/:repo/achievements/:achievement." + return bad_request(msg) + end + var achievement = game.load_achievement(name) + if achievement == null then + return bad_request("Request Error: unknown achievement {name}.") + end + page.breadcrumbs.add_link(game.url / "achievements", "achievements") + page.breadcrumbs.add_link(achievement.url, achievement.name) + page.flow_panels.add new AchievementPanel(achievement) + page.flow_panels.add new EventListPanel(achievement, list_limit, list_from) + rsp.body = page return rsp end end @@ -159,7 +300,11 @@ var vh = new VirtualHost(iface) vh.routes.add new Route("/styles/", new FileServer("www/styles")) vh.routes.add new Route("/games/:owner/:repo/players/:player", new PlayerHome(root)) vh.routes.add new Route("/games/:owner/:repo/players", new ListPlayers(root)) +vh.routes.add new Route("/games/:owner/:repo/achievements/:achievement", new AchievementHome(root)) +vh.routes.add new Route("/games/:owner/:repo/achievements", new ListAchievements(root)) vh.routes.add new Route("/games/:owner/:repo", new RepoHome(root)) +vh.routes.add new Route("/games", new ListGames(root)) +vh.routes.add new Route("/", new RpgHome(root)) var fac = new HttpFactory.and_libevent fac.config.virtual_hosts.add vh