X-Git-Url: http://nitlanguage.org diff --git a/src/model/model_base.nit b/src/model/model_base.nit index 39df50b..8b33f15 100644 --- a/src/model/model_base.nit +++ b/src/model/model_base.nit @@ -23,8 +23,68 @@ class Model end # A named and possibly documented entity in the model. -# This class is usefull to generalize presentation of entities to the human. +# This class is useful to generalize presentation of entities to the human. abstract class MEntity + # The short (unqualified) name of this model entity. + # + # The short-name is based from the identifiers used to declare or denote the entity. + # It is usually globally ambiguous but is often enough in a precise local context. + # + # It is suitable to use the short-name in message to the user. + # However, special care must be used in case of potential ambiguities or name conflict. + fun name: String is abstract + + # A fully-qualified name of this model entity. + # + # The full-name is based on the short name and is usually prefixed by the name of an outer entity. + # Usually the quad (`::`) is used to separate the different names. + # + # The full-name is expected to be unique and unambiguous in lawful Nit models for the same kind of entity. + # + # It is often suitable to use it in message to the user. + # However, some full-name could be long and verbose, + # + # See the specific implementation in subclasses for details. + fun full_name: String is abstract + + # A fully-qualified C-like identifier of this model entity. + # + # The C-name is a name that respects the rule of identifiers in the C language: + # it is only made of alphanumeric characters and starts with a letter (or a underscore). + # + # The C-name can be seen as a mangled version of the `full_name`. + # Therefore, it is expected to be unique and unambiguous in lawful Nit models for the same kind of entity. + # + # The C-name is used by tools that need some identifiers in generated files to designate the + # entity. + # + # Is is not suitable to use it directly with the user (e.g. in message) and + # indirect use should be restricted (e.g. to name a web-page) + fun c_name: String is abstract + + # A Model Entity has a direct link to its model + fun model: Model is abstract + + # The indication that the entity did not pass some semantic verifications. + # + # This simple flag is set by a given analysis to say that the entity is broken and unusable in + # an execution. + # When an entity status is set to broken, it is usually associated with a error message. + # + # If it is safe to do so, clients of the model SHOULD just skip broken entities in their processing. + # Clients that do not care about the executability (e.g. metrics) MAY still process the entity or + # perform specific checks to determinate the validity of the entity. + # + # Note that the broken status is not propagated to enclosing and enclosed entities. + # e.g. a broken method does not make the whole module broken. + var is_broken = false is writable +end + +# Something that represents a concern +abstract class MConcern + super MEntity + # The concern that contains `self` or null if `self` is the root of the concern hierarchy + fun parent_concern: nullable MConcern is abstract end # A visibility (for modules, class and properties) @@ -34,6 +94,7 @@ end # * `public_visibility` # * `protected_visibility` # * `none_visibility` +# * `private_visiblity` # # Note this class is basically an enum. # FIXME: use a real enum once user-defined enums are available @@ -45,11 +106,7 @@ class MVisibility private var level: Int - private init(s: String, level: Int) - do - self.to_s = s - self.level = level - end + # TODO: private init because enumeration. # Is self give less visibility than other # none < private < protected < public < intrude @@ -59,8 +116,23 @@ class MVisibility end end +# A `Comparator` to sort mentities by their names. +class MEntityNameSorter + super Comparator + + redef type COMPARED: MEntity + + # Returns `a.name <=> b.name`. + redef fun compare(a, b) do return a.name <=> b.name +end + +# The visibility level `intrude` fun intrude_visibility: MVisibility do return once new MVisibility("intrude", 5) +# The visibility level `public` fun public_visibility: MVisibility do return once new MVisibility("public", 4) +# The visibility level `protected` fun protected_visibility: MVisibility do return once new MVisibility("protected", 3) +# The visibility level `private` fun private_visibility: MVisibility do return once new MVisibility("private", 2) +# The visibility level `none` (no visibility) fun none_visibility: MVisibility do return once new MVisibility("none", 1)