X-Git-Url: http://nitlanguage.org diff --git a/lib/standard/kernel.nit b/lib/standard/kernel.nit index 05d37a7..dfff892 100644 --- a/lib/standard/kernel.nit +++ b/lib/standard/kernel.nit @@ -26,6 +26,28 @@ import end # Mark this module is a top level one. (must be only one) # # Currently, Object is also used to collect all top-level methods. interface Object + # Type of this instance, automatically specialized in every class + # + # A common use case of the virtual type `SELF` is to type an attribute and + # store another instance of the same type as `self`. It can also be used as as + # return type to a method producing a copy of `self` or returning an instance + # expected to be the exact same type as self. + # + # This virtual type must be used with caution as it can hinder specialization. + # In fact, it imposes strict restrictions on all sub-classes and their usage. + # For example, using `SELF` as a return type of a method `foo` + # forces all subclasses to ensure that `foo` returns the correct and updated + # type. + # A dangerous usage take the form of a method typed by `SELF` which creates + # and returns a new instance. + # If not correctly specialized, this method would break when invoked on a + # sub-class. + # + # A general rule for safe usage of `SELF` is to ensure that inputs typed + # `SELF` are stored in attributes typed `SELF` and returned by methods typed + # `SELF`, pretty much the same things as you would do with parameter types. + type SELF: Object + # The unique object identifier in the class. # Unless specific code, you should not use this method. # The identifier is used internally to provide a hash value. @@ -40,13 +62,13 @@ interface Object fun is_same_instance(other: nullable Object): Bool is intern # Have `self` and `other` the same value? - ## + # # The exact meaning of "same value" is let to the subclasses. # Implicitly, the default implementation, is `is_same_instance` fun ==(other: nullable Object): Bool do return self.is_same_instance(other) # Have `self` and `other` different values? - ## + # # != is equivalent with "not ==". fun !=(other: nullable Object): Bool do return not (self == other) @@ -65,15 +87,9 @@ interface Object # only and can be removed without any notice fun output_class_name is intern - # Quit the program with a specific return code - protected fun exit(exit_value: Int) is intern - - # Return the global sys object, the only instance of the `Sys` class. - protected fun sys: Sys is intern - # The hash code of the object. # Assuming that a == b -> a.hash == b.hash - ## + # # Without redefinition, it is based on the `object_id` of the instance. fun hash: Int do return object_id / 8 end @@ -84,8 +100,23 @@ end class Sys # Instructions outside classes implicitly redefine this method. fun main do end + + # The entry point for the execution of the whole program. + # Its job is to call `main` but some modules may want to refine it + # and inject specific work before or after the main part. + fun run do main + + # Number of the last error + fun errno: Int is extern "sys_errno" end +# Quit the program with a specific return code +fun exit(exit_value: Int) is intern + +# Return the global sys object, the only instance of the `Sys` class. +fun sys: Sys is intern + + ############################################################################### # Abstract Classes # ############################################################################### @@ -157,16 +188,10 @@ interface Discrete redef type OTHER: Discrete # The next element. - fun succ: OTHER do return self + 1 + fun successor(i: Int): OTHER is abstract # The previous element. - fun prec: OTHER do return self - 1 - - # The `i`-th successor element. - fun +(i: Int): OTHER is abstract - - # The `i`-th previous element. - fun -(i: Int): OTHER is abstract + fun predecessor(i: Int): OTHER is abstract # The distance between self and d. # @@ -188,21 +213,93 @@ interface Discrete var nb = 0 while cursor < stop do - cursor = cursor.succ + cursor = cursor.successor(1) nb += 1 end return nb end end +# Something that can be cloned +# +# This interface introduces the `clone` method used to duplicate an instance +# Its specific semantic is let to the subclasses. +interface Cloneable + # Duplicate `self` + # + # The specific semantic of this method is let to the subclasses; + # Especially, if (and how) attributes are cloned (depth vs. shallow). + # + # As a rule of thumb, the principle of least astonishment should + # be used to guide the semantic. + # + # Note that as the returned clone depends on the semantic, + # the `==` method, if redefined, should ensure the equality + # between an object and its clone. + fun clone: SELF is abstract +end + +# A numeric value supporting mathematical operations +interface Numeric + super Comparable + + redef type OTHER: Numeric + + # Addition of `self` with `i` + fun +(i: OTHER): OTHER is abstract + + # Substraction of `i` from `self` + fun -(i: OTHER): OTHER is abstract + + # Inverse of `self` + fun -: OTHER is abstract + + # Multiplication of `self` with `i` + fun *(i: OTHER): OTHER is abstract + + # Division of `self` with `i` + fun /(i: OTHER): OTHER is abstract + + # The integer part of `self`. + # + # assert (0.0).to_i == 0 + # assert (0.9).to_i == 0 + # assert (-0.9).to_i == 0 + # assert (9.9).to_i == 9 + # assert (-9.9).to_i == -9 + fun to_i: Int is abstract + + # The float equivalent of `self` + # + # assert 5.to_f == 5.0 + # assert 5.to_f != 5 # Float and Int are not equals + fun to_f: Float is abstract + + # Is this the value of zero in its domain? + fun is_zero: Bool do return self == zero + + # The value of zero in the domain of `self` + fun zero: OTHER is abstract + + # The value of `val` in the domain of `self` + # + # assert 1.0.value_of(2) == 2.0 + # assert 1.0.value_of(2.0) == 2.0 + # assert 1.value_of(2) == 2 + # assert 1.value_of(2.0) == 2 + fun value_of(val: Numeric): OTHER is abstract +end + ############################################################################### # Native classes # ############################################################################### # Native Booleans. # `true` and `false` are the only instances. +# # Boolean are manipulated trough three special operators: -# `and`, `or`, `not`. +# `and`, `or`, `not`. +# # Booleans are mainly used by conditional statement and loops. universal Bool redef fun object_id is intern @@ -225,35 +322,97 @@ end # Native floating point numbers. # Corresponds to C float. universal Float + super Numeric + + redef type OTHER: Float + redef fun object_id is intern + redef fun ==(i) is intern + redef fun !=(i) is intern redef fun output is intern - fun <=(i: Float): Bool is intern - fun <(i: Float): Bool is intern - fun >=(i: Float): Bool is intern - fun >(i: Float): Bool is intern - fun +(i: Float): Float is intern - fun -: Float is intern - fun -(i: Float): Float is intern - fun *(i: Float): Float is intern - fun /(i: Float): Float is intern + redef fun <=(i): Bool is intern + redef fun <(i): Bool is intern + redef fun >=(i): Bool is intern + redef fun >(i): Bool is intern - # The integer part of `self`. + redef fun +(i) is intern + redef fun - is intern + redef fun -(i) is intern + redef fun *(i) is intern + redef fun /(i) is intern + + redef fun to_i is intern + redef fun to_f do return self + + redef fun zero do return 0.0 + redef fun value_of(val) do return val.to_f + + redef fun <=>(other) + do + if self < other then + return -1 + else if other < self then + return 1 + else + return 0 + end + end + + redef fun is_between(c, d) + do + if self < c or d < self then + return false + else + return true + end + end + + # Compare float numbers with a given precision. # - # assert (0.0).to_i == 0 - # assert (0.9).to_i == 0 - # assert (-0.9).to_i == 0 - # assert (9.9).to_i == 9 - # assert (-9.9).to_i == -9 - fun to_i: Int is intern + # Because of the loss of precision in floating numbers, + # the `==` method is often not the best way to compare them. + # + # ~~~ + # assert 0.01.is_approx(0.02, 0.1) == true + # assert 0.01.is_approx(0.02, 0.001) == false + # ~~~ + fun is_approx(other, precision: Float): Bool + do + assert precision >= 0.0 + return self <= other + precision and self >= other - precision + end + + redef fun max(other) + do + if self < other then + return other + else + return self + end + end + + redef fun min(c) + do + if c < self then + return c + else + return self + end + end end # Native integer numbers. # Correspond to C int. universal Int super Discrete + super Numeric + redef type OTHER: Int + redef fun successor(i) do return self + i + redef fun predecessor(i) do return self - i + redef fun object_id is intern redef fun hash do return self redef fun ==(i) is intern @@ -265,12 +424,23 @@ universal Int redef fun >=(i) is intern redef fun >(i) is intern redef fun +(i) is intern - fun -: Int is intern + + redef fun - is intern redef fun -(i) is intern - fun *(i: Int): Int is intern - fun /(i: Int): Int is intern + redef fun *(i) is intern + redef fun /(i) is intern + + # Modulo of `self` with `i`. + # + # Finds the remainder of division of `self` by `i`. + # + # assert 5 % 2 == 1 + # assert 10 % 2 == 0 fun %(i: Int): Int is intern + redef fun zero do return 0 + redef fun value_of(val) do return val.to_i + # `i` bits shift fo the left (aka <<) # # assert 5.lshift(1) == 10 @@ -281,14 +451,9 @@ universal Int # assert 5.rshift(1) == 2 fun rshift(i: Int): Int is intern - # The float equivalent of `self` - # - # assert 5.to_f == 5.0 - # assert 5.to_f != 5 # Float and Int are not equals - fun to_f: Float is intern + redef fun to_i do return self + redef fun to_f is intern - redef fun succ is intern - redef fun prec is intern redef fun distance(i) do var d = self - i @@ -339,8 +504,8 @@ universal Int # The character whose ASCII value is `self`. # - # assert 65.ascii == 'A' - # assert 10.ascii == '\n' + # assert 65.ascii == 'A' + # assert 10.ascii == '\n' fun ascii: Char is intern # Number of digits of an integer in base `b` (plus one if negative) @@ -441,8 +606,8 @@ universal Char redef fun >=(i) is intern redef fun >(i) is intern - redef fun succ is intern - redef fun prec is intern + redef fun successor(i) is intern + redef fun predecessor(i) is intern redef fun distance(c) do @@ -475,9 +640,6 @@ universal Char # assert '\n'.ascii == 10 fun ascii: Int is intern - redef fun +(i) is intern - redef fun -(i) is intern - # Return the lower case version of self. # If self is not a letter, then return self # @@ -550,10 +712,29 @@ universal Char do return is_lower or is_upper end + + # Is self a whitespace character? + # + # These correspond to the "Other" and "Separator" groups of the Unicode. + # + # In the ASCII encoding, this is those <= to space (0x20) plus delete (0x7F). + # + # assert 'A'.is_whitespace == false + # assert ','.is_whitespace == false + # assert ' '.is_whitespace == true + # assert '\t'.is_whitespace == true + fun is_whitespace: Bool + do + var i = ascii + return i <= 0x20 or i == 0x7F + end end # Pointer classes are used to manipulate extern C structures. -extern Pointer +extern class Pointer # Is the address behind this Object at NULL? - fun address_is_null: Bool `{ return recv == NULL; `} + fun address_is_null: Bool is extern "address_is_null" + + # Free the memory pointed by this pointer + fun free is extern "free" end