X-Git-Url: http://nitlanguage.org diff --git a/lib/gamnit/textures.nit b/lib/gamnit/textures.nit index 4bc95cb..4fb98ac 100644 --- a/lib/gamnit/textures.nit +++ b/lib/gamnit/textures.nit @@ -80,9 +80,7 @@ abstract class Texture # Prepare a subtexture from this texture, from the given pixel offsets fun subtexture(left, top, width, height: Numeric): Subtexture do - # Setup the subtexture - var subtex = new Subtexture(root, self, left.to_f, top.to_f, width.to_f, height.to_f) - return subtex + return new AbsoluteSubtexture(self, left.to_f, top.to_f, width.to_f, height.to_f) end # Offset of the left border on `root` from 0.0 to 1.0 @@ -210,7 +208,7 @@ class CustomTexture end end -# Texture with its own pixels +# Texture with its own pixel data class RootTexture super Texture @@ -223,6 +221,18 @@ class RootTexture init do all_root_textures.add self + # Should the pixels RGB values be premultiplied by their alpha value at loading? + # + # All gamnit textures must have premultiplied alpha, it provides a better + # alpha blending, avoids artifacts and allows for additive blending. + # + # When at `true`, the default, pixels RGB values are premultiplied + # at loading. Set to `false` if pixels RGB values are already + # premultiplied in the source data. + # + # This value must be set before calling `load`. + var premultiply_alpha = true is writable + private fun load_from_pixels(pixels: Pointer, width, height: Int, format: GLPixelFormat) do var max_texture_size = glGetIntegerv(gl_MAX_TEXTURE_SIZE, 0) @@ -231,6 +241,11 @@ class RootTexture return end + # Premultiply alpha? + if premultiply_alpha and format == gl_RGBA then + pixels.premultiply_alpha(width, height) + end + glPixelStorei(gl_UNPACK_ALIGNEMENT, 1) var tex = glGenTextures(1)[0] gl_texture = tex @@ -240,6 +255,9 @@ class RootTexture glHint(gl_GENERATE_MIPMAP_HINT, gl_NICEST) glGenerateMipmap(gl_TEXTURE_2D) + glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR_MIPMAP_LINEAR) + + glBindTexture(gl_TEXTURE_2D, 0) end private fun load_checker(size: Int) @@ -309,18 +327,25 @@ class TextureAsset end # Texture derived from another texture, does not own its pixels -class Subtexture +abstract class Subtexture super Texture - redef var root - # Parent texture, from which this texture was created var parent: Texture - # Left border of this texture compared to `parent` + redef var root = parent.root is lateinit + + redef fun load(force) do root.load(force) +end + +# Subtexture created from pixel coordinates within `parent` +class AbsoluteSubtexture + super Subtexture + + # Left border of this texture relative to `parent` var left: Float - # Top border of this texture compared to `parent` + # Top border of this texture relative to `parent` var top: Float private fun set_wh(width, height: Float) @@ -329,14 +354,25 @@ class Subtexture self.height = height end - redef fun load(force) do root.load(force) - redef var offset_left = parent.offset_left + left / root.width is lazy redef var offset_top = parent.offset_top + top / root.height is lazy redef var offset_right = offset_left + width / root.width is lazy redef var offset_bottom = offset_top + height / root.height is lazy end +# Subtexture created from relative coordinates ([0..1]) out of the `root` texture +class RelativeSubtexture + super Subtexture + + redef var offset_left + redef var offset_top + redef var offset_right + redef var offset_bottom + + redef fun width do return root.width * (offset_right - offset_left) + redef fun height do return root.height * (offset_bottom - offset_top) +end + redef class Sys # All declared root textures var all_root_textures = new TextureSet @@ -349,3 +385,20 @@ class TextureSet # Load all texture of this set fun load_all do for t in self do t.load end + +redef class Pointer + # Multiply RBG values by their alpha value + private fun premultiply_alpha(width, height: Int) `{ + uint8_t *bytes = (uint8_t *)self; + int x, y, i = 0; + for(y = 0; y < height; y ++) { + for(x = 0; x < width; x ++) { + int a = bytes[i+3]; + bytes[i ] = bytes[i ] * a / 255; + bytes[i+1] = bytes[i+1] * a / 255; + bytes[i+2] = bytes[i+2] * a / 255; + i += 4; + } + } + `} +end