X-Git-Url: http://nitlanguage.org diff --git a/lib/standard/kernel.nit b/lib/standard/kernel.nit index 64de7c3..fb84d2e 100644 --- a/lib/standard/kernel.nit +++ b/lib/standard/kernel.nit @@ -11,35 +11,52 @@ # You are allowed to redistribute it and sell it, alone or is a part of # another product. +# Most minimal classes and methods. # This module is the root of the standard module hierarchy. -package kernel +module kernel import end # Mark this module is a top level one. (must be only one) +`{ +#include +`} + ############################################################################### # System Classes # ############################################################################### # The root of the class hierarchy. -# Each class implicitely specialize Object. +# Each class implicitly specialize Object. +# +# Currently, Object is also used to collect all top-level methods. interface Object - # The unique object identifier in the class + # The unique object identifier in the class. + # Unless specific code, you should not use this method. + # The identifier is used internally to provide a hash value. fun object_id: Int is intern - # Return true is `self' and `other' have the same dynamic type + # Return true if `self` and `other` have the same dynamic type. + # Unless specific code, you should not use this method. fun is_same_type(other: Object): Bool is intern - # Have `self' and `other' the same value? + # Return true if `self` and `other` are the same instance. + # Unless specific code, you should use `==` instead. + fun is_same_instance(other: nullable Object): Bool is intern + + # Have `self` and `other` the same value? ## - # Implicitely, the default implementation, is == - fun ==(other: nullable Object): Bool do return self is other + # The exact meaning of "same value" is let to the subclasses. + # Implicitly, the default implementation, is `is_same_instance` + fun ==(other: nullable Object): Bool do return self.is_same_instance(other) - # Have `self' and `other' different values? + # Have `self` and `other` different values? ## - # != is equivament with "not =". + # != is equivalent with "not ==". fun !=(other: nullable Object): Bool do return not (self == other) # Display self on stdout (debug only). + # This method MUST not be used by programs, it is here for debugging + # only and can be removed without any notice fun output do '<'.output @@ -47,14 +64,35 @@ interface Object '>'.output end - protected fun exit(exit_value: Int) is intern # Quit the program. - protected fun sys: Sys is intern # The global sys object + # Display class name on stdout (debug only). + # This method MUST not be used by programs, it is here for debugging + # only and can be removed without any notice + fun output_class_name is intern + + # Quit the program with a specific return code + protected fun exit(exit_value: Int) is intern + + # Return the global sys object, the only instance of the `Sys` class. + protected fun sys: Sys is intern + + # The hash code of the object. + # Assuming that a == b -> a.hash == b.hash + ## + # Without redefinition, it is based on the `object_id` of the instance. + fun hash: Int do return object_id / 8 end # The main class of the program. +# `Sys` is a singleton class, its only instance is `sys` defined in `Object`. +# `sys` is used to invoke methods on the program on the system. class Sys - # Instructions outside classes implicetely redefine this method. + # Instructions outside classes implicitly redefine this method. fun main do end + + # Number of the last error + fun errno: Int is extern `{ + return errno; + `} end ############################################################################### @@ -64,21 +102,25 @@ end # The ancestor of class where objects are in a total order. # In order to work, the method '<' has to be redefined. interface Comparable + # What `self` can be compared to? type OTHER: Comparable - # Is `self' lesser than `other' + # Is `self` lesser than `other`? fun <(other: OTHER): Bool is abstract - # not `other' < `self' + # not `other` < `self` + # Note, the implementation must ensure that: `(x<=y) == (x=y) == (x>y or x==y)` fun >=(other: OTHER): Bool do return not self < other - # `other' < `self' + # `other` < `self` fun >(other: OTHER): Bool do return other < self # -1 if <, +1 if > and 0 otherwise + # Note, the implementation must ensure that: (x<=>y == 0) == (x==y) fun <=>(other: OTHER): Int do if self < other then @@ -96,7 +138,7 @@ interface Comparable return c <= self and self <= d end - # The maximum between `self' and `other' (prefers `self' if equals). + # The maximum between `self` and `other` (prefers `self` if equals). fun max(other: OTHER): OTHER do if self < other then @@ -106,7 +148,7 @@ interface Comparable end end - # The minimum between `self' and `c' (prefer `self' if equals) + # The minimum between `self` and `c` (prefer `self` if equals) fun min(c: OTHER): OTHER do if c < self then @@ -119,25 +161,20 @@ end # Discrete total orders. interface Discrete -special Comparable + super Comparable redef type OTHER: Discrete # The next element. - fun succ: OTHER do return self + 1 + fun successor(i: Int): OTHER is abstract # The previous element. - fun prec: OTHER do return self - 1 - - # The `i' th successor element. - fun +(i: Int): OTHER is abstract - - # The `i' th previous element. - fun -(i: Int): OTHER is abstract + fun predecessor(i: Int): OTHER is abstract # The distance between self and d. - # 10.distance(15) # --> 5 - # 'Z'.distance('A') # --> 25 + # + # assert 10.distance(15) == 5 + # assert 'Z'.distance('A') == 25 fun distance(d: OTHER): Int do var cursor: OTHER @@ -154,56 +191,132 @@ special Comparable var nb = 0 while cursor < stop do - cursor = cursor.succ + cursor = cursor.successor(1) nb += 1 end return nb end end +# A numeric value supporting mathematical operations +interface Numeric + super Comparable + + redef type OTHER: Numeric + + # Addition of `self` with `i` + fun +(i: OTHER): OTHER is abstract + + # Substraction of `i` from `self` + fun -(i: OTHER): OTHER is abstract + + # Inverse of `self` + fun -: OTHER is abstract + + # Multiplication of `self` with `i` + fun *(i: OTHER): OTHER is abstract + + # Division of `self` with `i` + fun /(i: OTHER): OTHER is abstract + + # The integer part of `self`. + # + # assert (0.0).to_i == 0 + # assert (0.9).to_i == 0 + # assert (-0.9).to_i == 0 + # assert (9.9).to_i == 9 + # assert (-9.9).to_i == -9 + fun to_i: Int is abstract + + # The float equivalent of `self` + # + # assert 5.to_f == 5.0 + # assert 5.to_f != 5 # Float and Int are not equals + fun to_f: Float is abstract + + # Is this the value of zero in its domain? + fun is_zero: Bool do return self == zero + + # The value of zero in the domain of `self` + fun zero: OTHER is abstract + + # The value of `val` in the domain of `self` + # + # assert 1.0.value_of(2) == 2.0 + # assert 1.0.value_of(2.0) == 2.0 + # assert 1.value_of(2) == 2 + # assert 1.value_of(2.0) == 2 + fun value_of(val: Numeric): OTHER is abstract +end + ############################################################################### # Native classes # ############################################################################### -# Native booleans. -# `true' and `false' are the only instances. -# Boolean are manipulated trought three special operators: -# `and', `or', `not'. +# Native Booleans. +# `true` and `false` are the only instances. +# Boolean are manipulated trough three special operators: +# `and`, `or`, `not`. # Booleans are mainly used by conditional statement and loops. universal Bool redef fun object_id is intern redef fun ==(b) is intern redef fun !=(b) is intern redef fun output is intern + redef fun hash do return to_i + + # 1 if true and 0 if false + fun to_i: Int + do + if self then + return 1 + else + return 0 + end + end end # Native floating point numbers. # Corresponds to C float. universal Float + super Numeric + + redef type OTHER: Float + redef fun object_id is intern redef fun output is intern - fun <=(i: Float): Bool is intern - fun <(i: Float): Bool is intern - fun >=(i: Float): Bool is intern - fun >(i: Float): Bool is intern - fun +(i: Float): Float is intern - fun -: Float is intern - fun -(i: Float): Float is intern - fun *(i: Float): Float is intern - fun /(i: Float): Float is intern - - # The integer part of `self'. - fun to_i: Int is intern + redef fun <=(i): Bool is intern + redef fun <(i): Bool is intern + redef fun >=(i): Bool is intern + redef fun >(i): Bool is intern + + redef fun +(i) is intern + redef fun - is intern + redef fun -(i) is intern + redef fun *(i) is intern + redef fun /(i) is intern + + redef fun to_i is intern + redef fun to_f do return self + + redef fun zero do return 0.0 + redef fun value_of(val) do return val.to_f end # Native integer numbers. # Correspond to C int. universal Int -special Discrete + super Discrete + super Numeric + redef type OTHER: Int + redef fun successor(i) do return self + i + redef fun predecessor(i) do return self - i + redef fun object_id is intern + redef fun hash do return self redef fun ==(i) is intern redef fun !=(i) is intern redef fun output is intern @@ -213,19 +326,29 @@ special Discrete redef fun >=(i) is intern redef fun >(i) is intern redef fun +(i) is intern - fun -: Int is intern + + redef fun - is intern redef fun -(i) is intern - fun *(i: Int): Int is intern - fun /(i: Int): Int is intern - fun %(i: Int): Int is intern + redef fun *(i) is intern + redef fun /(i) is intern + fun %(i: Int): Int is intern + + redef fun zero do return 0 + redef fun value_of(val) do return val.to_i + + # `i` bits shift fo the left (aka <<) + # + # assert 5.lshift(1) == 10 fun lshift(i: Int): Int is intern - fun rshift(i: Int): Int is intern - # The float equivalent of `self' - fun to_f: Float is intern + # `i` bits shift fo the right (aka >>) + # + # assert 5.rshift(1) == 2 + fun rshift(i: Int): Int is intern + + redef fun to_i do return self + redef fun to_f is intern - redef fun succ is intern - redef fun prec is intern redef fun distance(i) do var d = self - i @@ -235,7 +358,7 @@ special Discrete return -d end end - + redef fun <=>(other) do if self < other then @@ -274,12 +397,19 @@ special Discrete end end - # The character whose ASCII value is `self'. + # The character whose ASCII value is `self`. + # + # assert 65.ascii == 'A' + # assert 10.ascii == '\n' fun ascii: Char is intern - # Number of digits of an integer in base `b' plus one if negative) + # Number of digits of an integer in base `b` (plus one if negative) + # + # assert 123.digit_count(10) == 3 + # assert 123.digit_count(2) == 7 # 1111011 in binary fun digit_count(b: Int): Int do + if b == 10 then return digit_count_base_10 var d: Int # number of digits var n: Int # current number # Sign @@ -295,14 +425,38 @@ special Discrete # count digits while n > 0 do d += 1 - n = n / b # euclidian division / + n = n / b # euclidian division / end return d end + # Optimized version for base 10 + fun digit_count_base_10: Int + do + var val: Int + var result: Int + if self < 0 then + result = 2 + val = -self + else + result = 1 + val = self + end + loop + if val < 10 then return result + if val < 100 then return result+1 + if val < 1000 then return result+2 + if val < 10000 then return result+3 + val = val / 10000 + result += 4 + end + end + # Return the corresponding digit character - # If 0 <= `self' <= 9, return the corresponding character. - # If 10 <= `self' <= 36, return the corresponding letter [a..z]. + # If 0 <= `self` <= 9, return the corresponding character. + # assert 5.to_c == '5' + # If 10 <= `self` <= 36, return the corresponding letter [a..z]. + # assert 15.to_c == 'f' fun to_c: Char do assert self >= 0 and self <= 36 # TODO plan for this @@ -312,16 +466,32 @@ special Discrete return (self + ('a'.ascii - 10)).ascii end end + + # The absolute value of self + # + # assert (-10).abs == 10 + # assert 10.abs == 10 + # assert 0.abs == 0 + fun abs: Int + do + if self >= 0 + then + return self + else + return -1 * self + end + end end # Native characters. # Characters are denoted with simple quote. -# eg. 'a' or '\n'. +# eg. `'a'` or `'\n'`. universal Char -special Discrete + super Discrete redef type OTHER: Char redef fun object_id is intern + redef fun hash do return ascii redef fun ==(o) is intern redef fun !=(o) is intern redef fun output is intern @@ -331,8 +501,8 @@ special Discrete redef fun >=(i) is intern redef fun >(i) is intern - redef fun succ is intern - redef fun prec is intern + redef fun successor(i) is intern + redef fun predecessor(i) is intern redef fun distance(c) do @@ -344,46 +514,106 @@ special Discrete end end - # If `self' is a digit then return this digit. + # If `self` is a digit then return this digit else return -1. + # + # assert '5'.to_i == 5 fun to_i: Int do if self == '-' then return -1 - else if self >= '0' and self <= '9' then + else if is_digit then return self.ascii - '0'.ascii else - return self.to_lower.ascii - ('a'.ascii + 10) + return self.to_lower.ascii - 'a'.ascii + 10 end end # the ascii value of self + # + # assert 'a'.ascii == 97 + # assert '\n'.ascii == 10 fun ascii: Int is intern - redef fun +(i) is intern - redef fun -(i) is intern - - # Char to lower case - fun to_lower : Char + # Return the lower case version of self. + # If self is not a letter, then return self + # + # assert 'A'.to_lower == 'a' + # assert 'a'.to_lower == 'a' + # assert '$'.to_lower == '$' + fun to_lower: Char do - if self >= 'A' and self <= 'Z' then + if is_upper then return (ascii + ('a'.distance('A'))).ascii else return self end end - # Char to upper case - fun to_upper : Char + # Return the upper case version of self. + # If self is not a letter, then return self + # + # assert 'a'.to_upper == 'A' + # assert 'A'.to_upper == 'A' + # assert '$'.to_upper == '$' + fun to_upper: Char do - if self >= 'a' and self <= 'z' then + if is_lower then return (ascii - ('a'.distance('A'))).ascii else return self end end + + # Is self a digit? (from '0' to '9') + # + # assert '0'.is_digit == true + # assert '9'.is_digit == true + # assert 'a'.is_digit == false + fun is_digit : Bool + do + return self >= '0' and self <= '9' + end + + # Is self a lower case letter? (from 'a' to 'z') + # + # assert 'a'.is_lower == true + # assert 'z'.is_lower == true + # assert 'A'.is_lower == false + # assert '$'.is_lower == false + fun is_lower : Bool + do + return self >= 'a' and self <= 'z' + end + + # Is self a upper case letter? (from 'A' to 'Z') + # + # assert 'A'.is_upper == true + # assert 'A'.is_upper == true + # assert 'z'.is_upper == false + # assert '$'.is_upper == false + fun is_upper : Bool + do + return self >= 'A' and self <= 'Z' + end + + # Is self a letter? (from 'A' to 'Z' and 'a' to 'z') + # + # assert 'A'.is_letter == true + # assert 'A'.is_letter == true + # assert 'z'.is_letter == true + # assert '$'.is_letter == false + fun is_letter : Bool + do + return is_lower or is_upper + end end # Pointer classes are used to manipulate extern C structures. -universal Pointer +extern class Pointer + # Is the address behind this Object at NULL? + fun address_is_null: Bool is extern "address_is_null" + + # Free the memory pointed by this pointer + fun free `{ free(recv); `} end