Merge: glesv2: services for textures, shaders, framebuffers, renderbuffers & more...
authorJean Privat <jean@pryen.org>
Mon, 28 Sep 2015 14:37:02 +0000 (10:37 -0400)
committerJean Privat <jean@pryen.org>
Mon, 28 Sep 2015 14:37:02 +0000 (10:37 -0400)
commit183dc9b27644a9b1ee43843032867d0a7a96872d
treed44aa3416b00a5f9117b9dc1910387c55efd310d
parentb1dc501008c1fe345ff4afd6dd690ba3dab933aa
parent80cfc84af21c02b67604778982ac791f1c916065
Merge: glesv2: services for textures, shaders, framebuffers, renderbuffers & more, and update API

Intro wrappers to work with textures, shaders, framebuffers and renderbuffers, synchronize with server and set clear values of buffers. Update most of the remaining enumerations and some more services to the new API style. Add a makefile to generate a wrapper stub from the local GLES2/gl2.h header file.

FYI, there's approximatly only 65 functions left to wrap, out of 141.

Pull-Request: #1743
Reviewed-by: Jean Privat <jean@pryen.org>