Merge: Tinks! fix frame lock between clients and servers
authorJean Privat <jean@pryen.org>
Tue, 4 Aug 2015 20:10:28 +0000 (16:10 -0400)
committerJean Privat <jean@pryen.org>
Tue, 4 Aug 2015 20:10:28 +0000 (16:10 -0400)
commit677d5f92be55b01b53e9d5a5672856dce6c548aa
tree184817f450309a74ac4dacf45e1ddaefa39b0997
parentc44e35e60a3add2db5c7b02fca5dc3942c48027d
parent3f7ca8596762dba5cc3681285dd7068272253685
Merge: Tinks! fix frame lock between clients and servers

This PR greatly improve multiplayer performance by removing the synchronous frames between the clients and server.

There is still a lot of stuff to do on Tinks! see the notes in #1601.

Pull-Request: #1607
Reviewed-by: Jean Privat <jean@pryen.org>
Reviewed-by: Lucas Bajolet <r4pass@hotmail.com>