# If null then no specific association is required.
var signaturemap: nullable SignatureMap = null
- private fun check_signature(v: TypeVisitor, args: Array[AExpr]): Bool
+ private fun check_signature(v: TypeVisitor, node: ANode, args: Array[AExpr]): Bool
do
- var map = v.check_signature(self.node, args, self.mproperty, self.msignature)
+ var map = v.check_signature(node, args, self.mproperty, self.msignature)
signaturemap = map
return map == null
end
var args = compute_raw_arguments
- callsite.check_signature(v, args)
+ callsite.check_signature(v, node, args)
if callsite.mproperty.is_init then
var vmpropdef = v.mpropdef
var args = compute_raw_arguments
- callsite.check_signature(v, args)
+ callsite.check_signature(v, node, args)
var readtype = callsite.msignature.return_mtype
if readtype == null then
args = args.to_a # duplicate so raw_arguments keeps only the getter args
args.add(self.n_value)
- wcallsite.check_signature(v, args)
+ wcallsite.check_signature(v, node, args)
self.is_typed = true
end
var args = self.n_args.to_a
if args.length > 0 then
- callsite.check_signature(v, args)
+ callsite.check_signature(v, self, args)
else
# Check there is at least enough parameters
if mpropdef.msignature.arity < msignature.arity then
end
var args = n_args.to_a
- callsite.check_signature(v, args)
+ callsite.check_signature(v, node, args)
end
end