--- /dev/null
+# This file is part of NIT ( http://www.nitlanguage.org ).
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# NLPVector Space Model.
+#
+# The Vector Space Model (VSM) is used to compare natural language texts.
+# Texts are translated to multidimensionnal vectors then compared by cosine
+# similarity.
+module vsm
+
+import counter
+
+# A multi-dimensional vector.
+class NLPVector
+ super Counter[String]
+
+ # Cosine similarity of `self` and `other`.
+ #
+ # Gives the proximity in the range `[0.0 .. 1.0]` where 0.0 means that the
+ # two vectors are orthogonal and 1.0 means that they are identical.
+ #
+ # ~~~
+ # var v1 = new NLPVector
+ # v1["x"] = 1
+ # v1["y"] = 2
+ # v1["z"] = 3
+ #
+ # var v2 = new NLPVector
+ # v2["x"] = 1
+ # v2["y"] = 2
+ # v2["z"] = 3
+ #
+ # var v3 = new NLPVector
+ # v3["a"] = 1
+ # v3["b"] = 2
+ # v3["c"] = 3
+ #
+ # print v1.cosine_similarity(v2)
+ # #assert v1.cosine_similarity(v2) == 1.0
+ # print v1.cosine_similarity(v3)
+ # assert v1.cosine_similarity(v3) == 0.0
+ # ~~~
+ fun cosine_similarity(other: SELF): Float do
+ # Collect terms
+ var terms = new HashSet[String]
+ for k in self.keys do terms.add k
+ for k in other.keys do terms.add k
+
+ # Get dot product of two verctors
+ var dot = 0
+ for term in terms do
+ dot += self.get_or_default(term, 0) * other.get_or_default(term, 0)
+ end
+
+ return dot.to_f / (self.norm * other.norm)
+ end
+
+ # The norm of the vector.
+ #
+ # `||x|| = (x1 ** 2 ... + xn ** 2).sqrt`
+ #
+ # ~~~
+ # var v = new NLPVector
+ # v["x"] = 1
+ # v["y"] = 1
+ # v["z"] = 1
+ # v["t"] = 1
+ # assert v.norm.is_approx(2.0, 0.001)
+ #
+ # v["x"] = 1
+ # v["y"] = 2
+ # v["z"] = 3
+ # v["t"] = 0
+ # assert v.norm.is_approx(3.742, 0.001)
+ # ~~~
+ fun norm: Float do
+ var sum = 0
+ for v in self.values do sum += v ** 2
+ return sum.to_f.sqrt
+ end
+end