quatree: cleaup indentation
authorJean Privat <jean@pryen.org>
Thu, 9 Apr 2015 13:30:54 +0000 (20:30 +0700)
committerJean Privat <jean@pryen.org>
Thu, 9 Apr 2015 13:30:54 +0000 (20:30 +0700)
Signed-off-by: Jean Privat <jean@pryen.org>

lib/geometry/quadtree.nit

index 8c2df3c..089b6ee 100644 (file)
@@ -56,10 +56,10 @@ abstract class QuadTree[E: Boxed[Numeric]]
        end
 
        redef fun items_overlapping(region :Boxed[Numeric]): SimpleCollection[E] do
-        var res = new Array[E]
-        items_overlapping_in(region,res)
-        return res
-     end  
+               var res = new Array[E]
+               items_overlapping_in(region,res)
+               return res
+       end
 
        # add the item to the tree, create children if the limit is reached
        redef fun add(item: E) do if self.is_leaf then self.data.add(item) else add_to_children(item)
@@ -86,7 +86,7 @@ abstract class QuadTree[E: Boxed[Numeric]]
                        else if self.center.y > item.top then
                                self.data.add(item)
                        else if self.center.y < item.bottom then
-                                       self.data.add(item)
+                               self.data.add(item)
                        else
                                self.data.add(item)
                        end
@@ -209,7 +209,7 @@ end
 # the center of the parent node
 class SQuadTree[E: Boxed[Numeric]]
        super QuadTree[E]
-       
+
        # the width of the current node of the QuadTree
        var width: Numeric
        # the height of the current node of the QuadTree