import platform
import compiler::abstract_compiler
import xcode_templates
-private import annotation
+import app_annotations
redef class ToolContext
redef fun platform_from_name(name)
# Root of the iOS project, usually `.nit_compile/ios/`
var ios_project_root: String is noinit
- redef fun default_outname do return "{super}.app"
+ # `app.nit` project for the current compilation target
+ var app_project = new AppProject(compiler.modelbuilder, compiler.mainmodule) is lazy
- # Name of the current project of `compiler`
- fun project_name: String
- do
- var project_name = null
- # TODO unite the app_name annotation from Android with iOS
- var annot = compiler.modelbuilder.lookup_annotation_on_modules("app_name", compiler.mainmodule)
- if annot != null then project_name = annot.arg_as_string(compiler.modelbuilder)
- if project_name == null then project_name = compiler.mainmodule.name
- return project_name
- end
+ redef fun default_outname do return "{super}.app"
- # Compile C files in `ios_project_root/project_name`
+ # Compile C files in `ios_project_root/app_project.name`
redef fun compile_dir
do
ios_project_root = super/"ios"
- return ios_project_root/project_name
+ return ios_project_root/app_project.short_name
end
redef fun write_files(compile_dir, cfiles)
redef fun write_makefile(compile_dir, cfiles)
do
- var project_name = project_name
+ var project_name = app_project.short_name
# Create an XCode project directory
var dir = ios_project_root/project_name+".xcodeproj"
# Create the plist in the same directory as the generated C code
if not compile_dir.file_exists then compile_dir.mkdir
- var plist = new PlistTemplate("org.nitlanguage") # TODO customize using an annotation
+ var plist = new PlistTemplate(app_project.name, app_project.namespace,
+ app_project.version, app_project.version_code.to_s)
plist.write_to_file compile_dir/"Info.plist"
end
redef fun compile_c_code(compile_dir)
do
- var project_name = project_name
+ var project_name = app_project.short_name
var release = toolcontext.opt_release.value
var outfile = outfile(compiler.mainmodule)
class PlistTemplate
super Template
- # Package of the app
- var package_name: String
+ # Value of CFBundleName, pretty name of the application
+ var product_name: String
+
+ # Value of CFBundleIdentifier, namespace of the app
+ var bundle_identifier: String
+
+ # Value of CFBundleShortVersionString, human readable version
+ var short_version: String
+
+ # Value of CFBundleVersion, often a revision number
+ var bundle_version: String
redef fun rendering
do
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
- <string>{{{package_name}}}.$(PRODUCT_NAME:rfc1034identifier)</string>
+ <string>{{{bundle_identifier}}}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
- <string>$(PRODUCT_NAME)</string>
+ <string>{{{product_name}}}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>1.0</string>
+ <string>{{{short_version}}}</string>
<key>CFBundleSignature</key>
<string>\\?\\?\\?\\?</string>
<key>CFBundleVersion</key>
- <string>1</string>
+ <string>{{{bundle_version}}}</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>