This was an error in the previous implementation. It will now produce noise with a better/greater amplitude so they are... noisier.
The sample result of InterpolatedNoise shows that it now uses the full amplitude, from 0 to f. The sample result of PerlinNoise uses 1 to d, which is a reasonable portion of the full amplitude of 16 considering that it uses only 4 layers and thus the real amplitude is of 15 (8+4+2+1).
Pull-Request: #1200
Reviewed-by: Jean Privat <jean@pryen.org>
Reviewed-by: Alexandre Terrasa <alexandre@moz-code.org>