redef class GameEntity
- # Statistics for this entity.
- fun stats: GameStats is abstract
-
- # Load statistics for this `MEntity` if any.
- fun load_statistics: nullable GameStats do
- var key = self.key / "statistics"
- if not game.store.has_key(key) then return null
- var json = game.store.load_object(key)
- return new GameStats.from_json(game, json)
- end
+ # Statistics manager for this entity.
+ fun stats: GameStatsManager is abstract
end
redef class Game
- redef var stats is lazy do
- return load_statistics or else new GameStats(game)
- end
+ redef var stats is lazy do return new GameStatsManager(game, self)
redef fun save do
super
redef class Player
- redef var stats is lazy do
- return load_statistics or else new GameStats(game)
- end
+ redef var stats is lazy do return new GameStatsManager(game, self)
redef fun save do
super
end
end
+# Store game stats for defined period.
+class GameStatsManager
+ super GameEntity
+ super Counter[String]
+
+ redef var game
+
+ # The GameEntity monitored by these statistics.
+ var owner: GameEntity
+
+ redef var key = "stats"
+
+ # Returns the `GameStats` instance for the overall statistics.
+ var overall: GameStats is lazy do
+ return load_stats_for("all")
+ end
+
+ # Returns the `GameStats` instance for the current year statistics.
+ var yearly: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y")
+ return load_stats_for(key)
+ end
+
+ # Returns the `GameStats` instance for the current month statistics.
+ var monthly: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y-%m")
+ return load_stats_for(key)
+ end
+
+ # Returns the `GameStats` instance for the current day statistics.
+ var daily: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y-%m-%d")
+ return load_stats_for(key)
+ end
+
+ # Returns the `GameStats` instance for the current week statistics.
+ var weekly: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y-W%U")
+ return load_stats_for(key)
+ end
+
+ # Load statistics for a `period` key.
+ fun load_stats_for(period: String): GameStats do
+ var key = owner.key / self.key / period
+ if not game.store.has_key(key) then
+ return new GameStats(game, period)
+ end
+ var json = game.store.load_object(key)
+ return new GameStats.from_json(game, period, json)
+ end
+
+ redef fun [](key) do return overall[key]
+
+ redef fun []=(key, value) do
+ overall[key] = value
+ yearly[key] = value
+ monthly[key] = value
+ daily[key] = value
+ weekly[key] = value
+ end
+
+ redef fun inc(e) do
+ overall.inc(e)
+ yearly.inc(e)
+ monthly.inc(e)
+ daily.inc(e)
+ weekly.inc(e)
+ end
+
+ redef fun dec(e) do
+ overall.dec(e)
+ yearly.dec(e)
+ monthly.dec(e)
+ daily.dec(e)
+ weekly.dec(e)
+ end
+
+ redef fun save_in(key) do
+ overall.save_in(key / self.key)
+ yearly.save_in(key / self.key)
+ monthly.save_in(key / self.key)
+ daily.save_in(key / self.key)
+ weekly.save_in(key / self.key)
+ end
+
+ redef fun pretty do return overall.pretty
+end
+
# Game statistics structure that can be saved as a `GameEntity`.
class GameStats
super GameEntity
redef var game
- redef var key = "statistics"
+ # The pedriod these stats are about.
+ var period: String
+
+ redef fun key do return period
- # Load `self` from saved data
- init from_json(game: Game, json: JsonObject) do
- self.game = game
+ # Load `self` from saved data.
+ init from_json(game: Game, period: String, json: JsonObject) do
for k, v in json do self[k] = v.as(Int)
end
return obj
end
- # Decrements the value of `key` statistic entry by 1.
- fun dec(key: String) do
- if not has_key(key) then
- self[key] = 0
- else
- self[key] -= 1
- end
- end
-
redef fun pretty do
var res = new FlatBuffer
for k, v in self do