From: Alexis Laferrière Date: Sun, 7 May 2017 03:44:36 +0000 (-0400) Subject: gamnit: move `new SmoothMaterial::default` to `new Material` X-Git-Url: http://nitlanguage.org gamnit: move `new SmoothMaterial::default` to `new Material` Signed-off-by: Alexis Laferrière --- diff --git a/lib/gamnit/depth/more_materials.nit b/lib/gamnit/depth/more_materials.nit index b77c85e..e8c6746 100644 --- a/lib/gamnit/depth/more_materials.nit +++ b/lib/gamnit/depth/more_materials.nit @@ -18,15 +18,17 @@ module more_materials intrude import depth_core intrude import flat -# Simple material with static colors used for debugging or display abstract objects -class SmoothMaterial - super Material - +redef class Material # Get the default blueish material - init default do init( + new do return new SmoothMaterial( [0.0, 0.0, 0.3, 1.0], [0.0, 0.0, 0.6, 1.0], [1.0, 1.0, 1.0, 1.0]) +end + +# Simple material with static colors used for debugging or display abstract objects +class SmoothMaterial + super Material # Ambient color, always visible var ambient_color: Array[Float] is writable diff --git a/lib/gamnit/depth/more_models.nit b/lib/gamnit/depth/more_models.nit index c2b9664..8d7d8a1 100644 --- a/lib/gamnit/depth/more_models.nit +++ b/lib/gamnit/depth/more_models.nit @@ -62,7 +62,7 @@ class ModelAsset var content = text_asset.to_s if content.is_empty then print_error "Model failed to load: Asset empty at '{self.path}'" - leaves.add new LeafModel(new Cube, new SmoothMaterial.default) + leaves.add new LeafModel(new Cube, new Material) return end @@ -71,7 +71,7 @@ class ModelAsset var obj_def = parser.parse if obj_def == null then print_error "Model failed to load: .obj format error on '{self.path}'" - leaves.add new LeafModel(new Cube, new SmoothMaterial.default) + leaves.add new LeafModel(new Cube, new Material) return end @@ -212,7 +212,7 @@ private class ModelFromObj # Create models and store them for mesh, mtl_def in mesh_to_mtl do var material = materials.get_or_null(mtl_def) - if material == null then material = new SmoothMaterial.default + if material == null then material = new Material var model = new LeafModel(mesh, material) array.add model @@ -387,5 +387,5 @@ redef class Sys # Blue cube of 1 unit on each side, acting as placeholder for models failing to load # # This model can be freely used by any `Actor` as placeholder or for debugging. - var placeholder_model = new LeafModel(new Cube, new SmoothMaterial.default) is lazy + var placeholder_model = new LeafModel(new Cube, new Material) is lazy end