From: BlackMinou Date: Mon, 22 Jun 2015 00:02:39 +0000 (+0200) Subject: mnit_ballz: Objects module X-Git-Tag: v0.7.8~29^2~4 X-Git-Url: http://nitlanguage.org mnit_ballz: Objects module Signed-off-by: BlackMinou --- diff --git a/examples/mnit_ballz/src/objects.nit b/examples/mnit_ballz/src/objects.nit new file mode 100644 index 0000000..d8e1686 --- /dev/null +++ b/examples/mnit_ballz/src/objects.nit @@ -0,0 +1,100 @@ +# This file is part of NIT ( http://www.nitlanguage.org ). +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +# Module containing all objects of the game +module objects + +import geometry +import geometry::polygon +import geometry::boxes +import collision + +# The ball is the main character of the game! +class Ball + # Center of the ball + var center: Point[Float] is writable +end + +# Walls make the ball bounce on them +class Wall + # Coordinates of the center of the wall + var center: Point[Float] + + # Angle in radian + var angle: Float + + # Scale for drawing `self` + var scale: Float + + # Width of `self` + var width: Float is noautoinit + + # Height of `self` + var height: Float is noautoinit + + # Lines composing `self` + var lines: Array[OrientedLine] is noautoinit + + # Initialize `self` with all its lines from `center` and `angle` + init do + self.height = 128.0 + self.width = 32.0 + var i = new Point[Float](0.0, 0.0) + var j = new Point[Float](0.0, 0.0) + + var a = new Point[Float]((center.x - width/2.0), center.y) + var b = new Point[Float]((center.x), (center.y - height/2.0)) + var c = new Point[Float]((center.x + width/2.0), center.y) + var d = new Point[Float]((center.x), (center.y + height/2.0)) + + var l1 = new OrientedLine(i, j, angle - pi/2.0, height * scale.to_f, rotate_point(a, center, angle)) + var l2 = new OrientedLine(i, j, angle, width * scale.to_f, rotate_point(b, center, angle)) + var l3 = new OrientedLine(i, j, angle - pi/2.0, height * scale.to_f, rotate_point(c, center, angle)) + var l4 = new OrientedLine(i, j, angle, width * scale.to_f, rotate_point(d, center, angle)) + lines = new Array[OrientedLine] + lines.add_all([l1, l2, l3, l4]) + end +end + +# A line represented with a center and an angle +class OrientedLine + super Line[Float] + redef type P: Point[Float] + + # Angle in radian + var angle: Float is writable + + # Length + var length: Float + + # Center + var center: Point[Float] + + redef fun point_left + do + var luv = unit_vector(new Point[Float](angle.cos, angle.sin)) + var offset_from_center = new Point[Float](luv.x * (length / 2.0), luv.y * (length / 2.0)) + return new Point[Float](center.x + offset_from_center.x, center.y + offset_from_center.y) + end + + redef fun point_right + do + var luv = unit_vector(new Point[Float](angle.cos, angle.sin)) + var offset_from_center = new Point[Float](luv.x * length / 2.0, luv.y * length / 2.0) + return new Point[Float](center.x - offset_from_center.x, center.y - offset_from_center.y) + end + + redef fun left do return point_left.x.min(point_right.x) + redef fun right do return point_left.x.max(point_right.x) +end