From: Alexis Laferrière Date: Wed, 28 Jun 2017 16:02:50 +0000 (-0400) Subject: model_viewer: use premultiplied colors on clouds and atmospheric layers X-Git-Url: http://nitlanguage.org model_viewer: use premultiplied colors on clouds and atmospheric layers Signed-off-by: Alexis Laferrière --- diff --git a/contrib/model_viewer/src/globe.nit b/contrib/model_viewer/src/globe.nit index a5a9a62..12c6ffc 100644 --- a/contrib/model_viewer/src/globe.nit +++ b/contrib/model_viewer/src/globe.nit @@ -91,10 +91,12 @@ class GlobeMaterial init surface do init(0, true, [1.0, 1.0, 1.0, 1.0]) # Create and configure a material for the cloud layer - init clouds do init(4, false, [1.0, 1.0, 1.0, 0.5]) + init clouds do init(4, false, [1.0*clouds_a, 1.0*clouds_a, 1.0*clouds_a, clouds_a]) + private var clouds_a = 0.5 # Create and configure a material for the visible atmosphere - init atmo do init(null, false, [0.0, 0.8, 1.0, 0.05]) + init atmo do init(null, false, [0.0, 0.8*atmo_a, 1.0*atmo_a, atmo_a]) + private var atmo_a = 0.05 redef fun draw(actor, model) do @@ -228,7 +230,6 @@ class GlobeProgram s += 0.05 * texture2D(tex_displace, tex_coord).r; gl_Position = (vec4(coord.xyz * s, 1.0) * rotation + translation) * mvp; - } """ @ glsl_vertex_shader