From: Alexis Laferrière Date: Sat, 16 Jan 2016 17:14:26 +0000 (-0500) Subject: lib/gamnit: move `Texture::checker` to its own class to fix loading X-Git-Tag: v0.8~14^2~8 X-Git-Url: http://nitlanguage.org lib/gamnit: move `Texture::checker` to its own class to fix loading Signed-off-by: Alexis Laferrière --- diff --git a/lib/gamnit/textures.nit b/lib/gamnit/textures.nit index 874fb5e..e29b71e 100644 --- a/lib/gamnit/textures.nit +++ b/lib/gamnit/textures.nit @@ -23,24 +23,6 @@ abstract class Texture # Prepare a texture located at `path` within the `assets` folder new (path: Text) do return new GamnitAssetTexture(path.to_s) - # Prepare and load a colorful small texture of 2x2 pixels - new checker - do - var pixels = [0xFFu8, 0x00u8, 0x00u8, - 0x00u8, 0xFFu8, 0x00u8, - 0x00u8, 0x00u8, 0xFFu8, - 0xFFu8, 0xFFu8, 0xFFu8] - var cpixels = new CByteArray.from(pixels) - - var tex = new GamnitRootTexture - tex.width = 2.0 - tex.height = 2.0 - tex.load_from_pixels(cpixels.native_array, 2, 2, gl_RGB) - - cpixels.destroy - return tex - end - # Root texture of which `self` is derived fun root: GamnitRootTexture is abstract @@ -80,6 +62,27 @@ abstract class Texture fun offset_bottom: Float do return 1.0 end +# Colorful small texture of 2x2 pixels +class CheckerTexture + super GamnitRootTexture + + redef fun load(force) + do + var pixels = [0xFFu8, 0x00u8, 0x00u8, + 0x00u8, 0xFFu8, 0x00u8, + 0x00u8, 0x00u8, 0xFFu8, + 0xFFu8, 0xFFu8, 0xFFu8] + + var cpixels = new CByteArray.from(pixels) + + width = 2.0 + height = 2.0 + load_from_pixels(cpixels.native_array, 2, 2, gl_RGB) + + cpixels.destroy + end +end + # Texture with its own pixels class GamnitRootTexture super Texture