From: Alexis Laferrière Date: Thu, 21 Jan 2016 16:28:08 +0000 (-0500) Subject: lib/gamnit depth: TextureMaterial supports subtexture X-Git-Tag: v0.8~7^2~12 X-Git-Url: http://nitlanguage.org lib/gamnit depth: TextureMaterial supports subtexture Signed-off-by: Alexis Laferrière --- diff --git a/lib/gamnit/depth/more_materials.nit b/lib/gamnit/depth/more_materials.nit index 453c7e4..27bdd9a 100644 --- a/lib/gamnit/depth/more_materials.nit +++ b/lib/gamnit/depth/more_materials.nit @@ -102,7 +102,8 @@ class TexturedMaterial var program = app.versatile_program program.use - var need_tex_coord = false + # One of the textures used, if any + var sample_used_texture = null var texture = ambient_texture if texture != null then @@ -110,7 +111,7 @@ class TexturedMaterial glBindTexture(gl_TEXTURE_2D, texture.gl_texture) program.use_map_ambient.uniform true program.map_ambient.uniform 0 - need_tex_coord = true + sample_used_texture = texture else program.use_map_ambient.uniform false end @@ -121,7 +122,7 @@ class TexturedMaterial glBindTexture(gl_TEXTURE_2D, texture.gl_texture) program.use_map_diffuse.uniform true program.map_diffuse.uniform 1 - need_tex_coord = true + sample_used_texture = texture else program.use_map_diffuse.uniform false end @@ -132,7 +133,7 @@ class TexturedMaterial glBindTexture(gl_TEXTURE_2D, texture.gl_texture) program.use_map_specular.uniform true program.map_specular.uniform 2 - need_tex_coord = true + sample_used_texture = texture else program.use_map_specular.uniform false end @@ -140,8 +141,29 @@ class TexturedMaterial program.translation.uniform(actor.center.x, actor.center.y, actor.center.z, 0.0) program.scale.uniform actor.scale - program.tex_coord.array_enabled = need_tex_coord - program.tex_coord.array(mesh.texture_coords, 2) + # If using a texture, set `texture_coords` + program.tex_coord.array_enabled = sample_used_texture != null + if sample_used_texture != null then + if sample_used_texture isa GamnitRootTexture then + # Coordinates are directly valid + program.tex_coord.array(mesh.texture_coords, 2) + else + # Correlate texture coordinates from the substexture and the mesh. + # This is slow, but should be cached on the GPU. + var xa = sample_used_texture.offset_left + var xd = sample_used_texture.offset_right - xa + var ya = sample_used_texture.offset_top + var yd = sample_used_texture.offset_bottom - ya + + var tex_coords = new Array[Float].with_capacity(mesh.texture_coords.length) + for i in [0..mesh.texture_coords.length/2[ do + tex_coords[i*2] = xa + xd * mesh.texture_coords[i*2] + tex_coords[i*2+1] = ya + yd * mesh.texture_coords[i*2+1] + end + + program.tex_coord.array(tex_coords, 2) + end + end program.coord.array_enabled = true program.coord.array(mesh.vertices, 3)