From: Alexis Laferrière Date: Fri, 9 Jun 2017 14:47:46 +0000 (-0400) Subject: gamnit: CheckerTexture with custom size and move up implementation X-Git-Url: http://nitlanguage.org gamnit: CheckerTexture with custom size and move up implementation Signed-off-by: Alexis Laferrière --- diff --git a/lib/gamnit/textures.nit b/lib/gamnit/textures.nit index 6b47788..ad176a5 100644 --- a/lib/gamnit/textures.nit +++ b/lib/gamnit/textures.nit @@ -98,24 +98,18 @@ abstract class Texture fun offset_bottom: Float do return 1.0 end -# Colorful small texture of 2x2 pixels +# Colorful small texture of 32x32 pixels by default class CheckerTexture super RootTexture + # Width and height in pixels, defaults to 32 + var size = 32 is optional + redef fun load(force) do - var pixels = [0xFFu8, 0x00u8, 0x00u8, - 0x00u8, 0xFFu8, 0x00u8, - 0x00u8, 0x00u8, 0xFFu8, - 0xFFu8, 0xFFu8, 0xFFu8] - - var cpixels = new CByteArray.from(pixels) - - width = 2.0 - height = 2.0 - load_from_pixels(cpixels.native_array, 2, 2, gl_RGB) - - cpixels.destroy + if gl_texture != -1 then return + load_checker size + loaded = true end end @@ -151,6 +145,31 @@ class RootTexture glGenerateMipmap(gl_TEXTURE_2D) end + private fun load_checker(size: Int) + do + var cpixels = new CByteArray(3*size*size) + + var i = 0 + for x in [0..size[ do + var quadrant_x = if x < size/2 then 0 else 1 + for y in [0..size[ do + var quadrant_y = if y < size/2 then 0 else 1 + var color = if quadrant_x == quadrant_y then + [0u8, 0u8, 0u8, 255u8] + else [255u8, 255u8, 255u8, 255u8] + + for j in [0..3[ do cpixels[i+j] = color[j] + i += 3 + end + end + + width = size.to_f + height = size.to_f + load_from_pixels(cpixels.native_array, size, size, gl_RGB) + + cpixels.destroy + end + # Set whether this texture should be pixelated when drawn, otherwise it is interpolated fun pixelated=(pixelated: Bool) do