From: Alexis Laferrière Date: Fri, 22 Jan 2016 19:05:56 +0000 (-0500) Subject: lib/gamnit depth: intro `Plane::repeat_x|y` X-Git-Tag: v0.8~7^2~10 X-Git-Url: http://nitlanguage.org lib/gamnit depth: intro `Plane::repeat_x|y` Signed-off-by: Alexis Laferrière --- diff --git a/lib/gamnit/depth/more_meshes.nit b/lib/gamnit/depth/more_meshes.nit index fe3f9df..9f2318a 100644 --- a/lib/gamnit/depth/more_meshes.nit +++ b/lib/gamnit/depth/more_meshes.nit @@ -24,6 +24,22 @@ class Plane # TODO allow for complex rotation, either at creation or in Actor + # Modifier to `texture_coords` to repeat the texture on the X axis + # + # At 1.0, the texture is stretched to cover the whole plane. + # If greater than 1.0, the texture is repeated. + # + # This value must be set before using `texture_coords` or drawing this plane. + var repeat_x = 1.0 is writable + + # Modifier to `texture_coords` to repeat the texture on the Y axis + # + # At 1.0, the texture is stretched to cover the whole plane. + # If greater than 1.0, the texture is repeated. + # + # This value must be set before using `texture_coords` or drawing this plane. + var repeat_y = 1.0 is writable + redef var vertices is lazy do var a = [-0.5, 0.0, -0.5] var b = [ 0.5, 0.0, -0.5] @@ -44,8 +60,8 @@ class Plane redef var texture_coords: Array[Float] is lazy do var offset_left = 0.0 var offset_top = 0.0 - var offset_right = 1.0 - var offset_bottom = 1.0 + var offset_right = 1.0*repeat_x + var offset_bottom = 1.0*repeat_y var a = [offset_left, offset_bottom] var b = [offset_right, offset_bottom] var c = [offset_left, offset_top]