From: Alexis Laferrière Date: Sun, 30 Nov 2014 14:45:55 +0000 (-0500) Subject: lib/glesv2: use the hex litteral instead of `to_hex` X-Git-Tag: v0.7~85^2~8 X-Git-Url: http://nitlanguage.org lib/glesv2: use the hex litteral instead of `to_hex` Signed-off-by: Alexis Laferrière --- diff --git a/lib/glesv2/glesv2.nit b/lib/glesv2/glesv2.nit index c7498b7..b003ba0 100644 --- a/lib/glesv2/glesv2.nit +++ b/lib/glesv2/glesv2.nit @@ -51,15 +51,15 @@ extern class GLProgram `{GLuint`} `} fun link `{ glLinkProgram(recv); `} - fun is_linked: Bool do return query("8B82".to_hex) != 0 + fun is_linked: Bool do return query(0x8B82) != 0 fun use `{ glUseProgram(recv); `} fun delete `{ glDeleteProgram(recv); `} - fun is_deleted: Bool do return query("8B80".to_hex) != 0 + fun is_deleted: Bool do return query(0x8B80) != 0 fun validate `{ glValidateProgram(recv); `} - fun is_validated: Bool do return query("8B83".to_hex) != 0 + fun is_validated: Bool do return query(0x8B83) != 0 fun info_log: String import NativeString.to_s `{ int size; @@ -92,10 +92,10 @@ extern class GLShader `{GLuint`} `} fun compile `{ glCompileShader(recv); `} - fun is_compiled: Bool do return query("8B81".to_hex) != 0 + fun is_compiled: Bool do return query(0x8B81) != 0 fun delete `{ glDeleteShader(recv); `} - fun is_deleted: Bool do return query("8B80".to_hex) != 0 + fun is_deleted: Bool do return query(0x8B80) != 0 fun is_ok: Bool `{ return glIsShader(recv); `} @@ -187,9 +187,9 @@ protected fun gl_viewport(x, y, width, height: Int) `{ glViewport(x, y, width, h # `gl_stencil_buffer_bit` and `gl_color_buffer_bit`. private fun gl_clear(flag: Int) `{ glClear(flag); `} -protected fun gl_depth_buffer_bit: Int do return once "0100".to_hex -protected fun gl_stencil_buffer_bit: Int do return once "0400".to_hex -protected fun gl_color_buffer_bit: Int do return once "4000".to_hex +protected fun gl_depth_buffer_bit: Int do return 0x0100 +protected fun gl_stencil_buffer_bit: Int do return 0x0400 +protected fun gl_color_buffer_bit: Int do return 0x4000 protected fun gl_clear_color_buffer do gl_clear(gl_color_buffer_bit) protected fun gl_clear_depth_buffer do gl_clear(gl_depth_buffer_bit) @@ -221,4 +221,4 @@ private fun gl_get_int(key: Int): Int `{ return val; `} -fun gl_shader_compiler: Bool do return gl_get_bool("8DFA".to_hex) +fun gl_shader_compiler: Bool do return gl_get_bool(0x8DFA)