From 178ed6b14ef7d13f23cfdcfb6fcabb4bba2b8cdc Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alexis=20Laferri=C3=A8re?= Date: Thu, 21 Jul 2016 21:51:59 -0400 Subject: [PATCH] Android: move up assets and resources logic MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Alexis Laferrière --- src/platform/android.nit | 71 +++++++++++++++++++++++----------------------- 1 file changed, 36 insertions(+), 35 deletions(-) diff --git a/src/platform/android.nit b/src/platform/android.nit index fb4b9bf..bc74484 100644 --- a/src/platform/android.nit +++ b/src/platform/android.nit @@ -112,7 +112,6 @@ class AndroidToolchain if f isa ExternCFile then cfiles.add(f.filename.basename) end - # Is there an icon? var project_root = "." var mpackage = compiler.mainmodule.first_real_mmodule.mpackage if mpackage != null then @@ -125,6 +124,42 @@ class AndroidToolchain end end + # Copy assets, resources and libs where expected by the SDK + + ## Link to assets (for mnit and others) + var assets_dir = project_root / "assets" + if assets_dir.file_exists then + assets_dir = assets_dir.realpath + var target_assets_dir = "{android_project_root}/assets" + if not target_assets_dir.file_exists then + toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error") + end + end + + ## Copy the res folder + var res_dir = project_root / "android/res" + if res_dir.file_exists then + # copy the res folder to the compile dir + res_dir = res_dir.realpath + toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error") + end + + ## Copy the libs folder + var libs_dir = project_root / "android/libs" + if libs_dir.file_exists then + toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error") + end + + # Does the application has a name? + if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then + # Create our own custom `res/values/string.xml` with the App name +""" + + {{{app_name}}} +""".write_to_file "{android_project_root}/res/values/strings.xml" + end + + # Is there an icon? var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"] var icon_available = false for res in resolutions do @@ -264,40 +299,6 @@ $(call import-module,android/native_app_glue) toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/", "{compile_dir}/gc"], "Android project error") - - # Copy assets, resources and libs where expected by the SDK - - # Link to assets (for mnit and others) - var assets_dir = project_root / "assets" - if assets_dir.file_exists then - assets_dir = assets_dir.realpath - var target_assets_dir = "{android_project_root}/assets" - if not target_assets_dir.file_exists then - toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error") - end - end - - # Copy the res folder - var res_dir = project_root / "android/res" - if res_dir.file_exists then - # copy the res folder to the compile dir - res_dir = res_dir.realpath - toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error") - end - - if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then - # Create our own custom `res/values/string.xml` with the App name -""" - - {{{app_name}}} -""".write_to_file "{android_project_root}/res/values/strings.xml" - end - - # Copy the libs folder - var libs_dir = project_root / "android/libs" - if libs_dir.file_exists then - toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error") - end end redef fun write_makefile(compile_dir, cfiles) -- 1.7.9.5