From 354f72612c92ff290b09e797c9d2b87b211051fc Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alexis=20Laferri=C3=A8re?= Date: Sat, 10 Jun 2017 22:54:06 -0400 Subject: [PATCH] gamnit: intro custom textures, built programmatically pixel per pixel MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Alexis Laferrière --- lib/gamnit/textures.nit | 58 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) diff --git a/lib/gamnit/textures.nit b/lib/gamnit/textures.nit index df3e0b6..271e688 100644 --- a/lib/gamnit/textures.nit +++ b/lib/gamnit/textures.nit @@ -113,6 +113,64 @@ class CheckerTexture end end +# Custom texture with pixel values filled programmatically +# +# At creation, the texture is composed of `width` by `height` (rounded down) +# transparent pixels. The pixels value can be set using `[]=`. +# +# ~~~ +# # Build a texture with 4 colors +# var tex = new CustomTexture(2.0, 2.0) +# tex[0, 0] = [1.0, 0.0, 0.0] # Red +# tex[0, 1] = [0.0, 1.0, 0.0] # Green +# tex[1, 0] = [0.0, 0.0, 1.0] # Blue +# tex[1, 1] = [1.0, 1.0, 1.0, 0.5] # Transparent white +# tex.load +# ~~~ +class CustomTexture + super RootTexture + + redef var width + redef var height + + private var cpixels = new CByteArray(4*width.to_i*height.to_i) is lazy + + # Set the `color` of the pixel at `x`, `y` (from the top-left corner) + # + # The argument `color` should be an array of up to 4 floats (RGBA). + # If `color` has less than 4 items, the missing items are replaced by 1.0. + # + # Require: `not loaded and x < width.to_i and y < height.to_i` + fun []=(x, y: Int, color: Array[Float]) + do + assert not loaded else print_error "{class_name}::[]= already loaded" + assert x < width.to_i and y < height.to_i else print_error "{class_name}::[] out of bounds" + + # Simple conversion from [0.0..1.0] to [0..255] + var bytes = [for c in color do (c*255.0).round.to_i.clamp(0, 255).to_bytes.last] + while bytes.length < 4 do bytes.add 255u8 + + var offset = 4*(x + y*width.to_i) + for i in [0..4[ do cpixels[offset+i] = bytes[i] + end + + redef fun load(force) + do + if loaded then return + + # Round down the desired dimension + var width = width.to_i + var height = height.to_i + self.width = width.to_f + self.height = height.to_f + + load_from_pixels(cpixels.native_array, width, height, gl_RGBA) + + cpixels.destroy + loaded = true + end +end + # Texture with its own pixels class RootTexture super Texture -- 1.7.9.5