From a076b003589d9a450b1515de70f8e48dedfdfee0 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alexis=20Laferri=C3=A8re?= Date: Thu, 28 May 2015 16:30:28 -0400 Subject: [PATCH] lib/bucketed_game: make `ThinGame::tick` writable for loading and multiplayer MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Alexis Laferrière --- lib/bucketed_game.nit | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lib/bucketed_game.nit b/lib/bucketed_game.nit index 2e8e3d3..28129a5 100644 --- a/lib/bucketed_game.nit +++ b/lib/bucketed_game.nit @@ -147,16 +147,16 @@ end # Game logic on the client class ThinGame - # Game tick when `self` should act. + # Current game tick # # Default is 0. - var tick: Int = 0 is protected writable + var tick: Int = 0 is writable end # Game turn on the client class ThinGameTurn[G: ThinGame] - # Game tick when `self` should act. + # Game tick when happened this turn var tick: Int is protected writable # Game events occurred for `self`. -- 1.7.9.5