From c78d6b526e1c604ef3709eb7a76bc6d3d3aae71b Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alexis=20Laferri=C3=A8re?= Date: Mon, 19 Jun 2017 16:02:15 -0400 Subject: [PATCH] gamnit: add a subtexture with relative border coordinates MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Alexis Laferrière --- lib/gamnit/textures.nit | 36 ++++++++++++++++++++++++++---------- 1 file changed, 26 insertions(+), 10 deletions(-) diff --git a/lib/gamnit/textures.nit b/lib/gamnit/textures.nit index 4bc95cb..65f654b 100644 --- a/lib/gamnit/textures.nit +++ b/lib/gamnit/textures.nit @@ -80,9 +80,7 @@ abstract class Texture # Prepare a subtexture from this texture, from the given pixel offsets fun subtexture(left, top, width, height: Numeric): Subtexture do - # Setup the subtexture - var subtex = new Subtexture(root, self, left.to_f, top.to_f, width.to_f, height.to_f) - return subtex + return new AbsoluteSubtexture(self, left.to_f, top.to_f, width.to_f, height.to_f) end # Offset of the left border on `root` from 0.0 to 1.0 @@ -309,18 +307,25 @@ class TextureAsset end # Texture derived from another texture, does not own its pixels -class Subtexture +abstract class Subtexture super Texture - redef var root - # Parent texture, from which this texture was created var parent: Texture - # Left border of this texture compared to `parent` + redef var root = parent.root is lateinit + + redef fun load(force) do root.load(force) +end + +# Subtexture created from pixel coordinates within `parent` +class AbsoluteSubtexture + super Subtexture + + # Left border of this texture relative to `parent` var left: Float - # Top border of this texture compared to `parent` + # Top border of this texture relative to `parent` var top: Float private fun set_wh(width, height: Float) @@ -329,14 +334,25 @@ class Subtexture self.height = height end - redef fun load(force) do root.load(force) - redef var offset_left = parent.offset_left + left / root.width is lazy redef var offset_top = parent.offset_top + top / root.height is lazy redef var offset_right = offset_left + width / root.width is lazy redef var offset_bottom = offset_top + height / root.height is lazy end +# Subtexture created from relative coordinates ([0..1]) out of the `root` texture +class RelativeSubtexture + super Subtexture + + redef var offset_left + redef var offset_top + redef var offset_right + redef var offset_bottom + + redef fun width do return root.width * (offset_right - offset_left) + redef fun height do return root.height * (offset_bottom - offset_top) +end + redef class Sys # All declared root textures var all_root_textures = new TextureSet -- 1.7.9.5