From cbe3ebce607d70502ca22c3fa4801c38cd287283 Mon Sep 17 00:00:00 2001 From: Jean Privat Date: Thu, 26 Feb 2015 14:48:16 +0700 Subject: [PATCH] glesv2: fix bad use of `lazy` annotation (fun instead of var) Signed-off-by: Jean Privat --- lib/glesv2/glesv2.nit | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/lib/glesv2/glesv2.nit b/lib/glesv2/glesv2.nit index 183d62b..de2babc 100644 --- a/lib/glesv2/glesv2.nit +++ b/lib/glesv2/glesv2.nit @@ -692,47 +692,47 @@ class GLCapabilities # GL capability: blend the computed fragment color values # # Foreign: GL_BLEND - fun blend: GLCap is lazy do return new GLCap(0x0BE2) + var blend: GLCap is lazy do return new GLCap(0x0BE2) # GL capability: cull polygons based of their winding in window coordinates # # Foreign: GL_CULL_FACE - fun cull_face: GLCap is lazy do return new GLCap(0x0B44) + var cull_face: GLCap is lazy do return new GLCap(0x0B44) # GL capability: do depth comparisons and update the depth buffer # # Foreign: GL_DEPTH_TEST - fun depth_test: GLCap is lazy do return new GLCap(0x0B71) + var depth_test: GLCap is lazy do return new GLCap(0x0B71) # GL capability: dither color components or indices before they are written to the color buffer # # Foreign: GL_DITHER - fun dither: GLCap is lazy do return new GLCap(0x0BE2) + var dither: GLCap is lazy do return new GLCap(0x0BE2) # GL capability: add an offset to depth values of a polygon fragment before depth test # # Foreign: GL_POLYGON_OFFSET_FILL - fun polygon_offset_fill: GLCap is lazy do return new GLCap(0x8037) + var polygon_offset_fill: GLCap is lazy do return new GLCap(0x8037) # GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding location # # Foreign: GL_SAMPLE_ALPHA_TO_COVERAGE - fun sample_alpha_to_coverage: GLCap is lazy do return new GLCap(0x809E) + var sample_alpha_to_coverage: GLCap is lazy do return new GLCap(0x809E) # GL capability: AND the fragment coverage with the temporary coverage value # # Foreign: GL_SAMPLE_COVERAGE - fun sample_coverage: GLCap is lazy do return new GLCap(0x80A0) + var sample_coverage: GLCap is lazy do return new GLCap(0x80A0) # GL capability: discard fragments that are outside the scissor rectangle # # Foreign: GL_SCISSOR_TEST - fun scissor_test: GLCap is lazy do return new GLCap(0x0C11) + var scissor_test: GLCap is lazy do return new GLCap(0x0C11) # GL capability: do stencil testing and update the stencil buffer # # Foreign: GL_STENCIL_TEST - fun stencil_test: GLCap is lazy do return new GLCap(0x0B90) + var stencil_test: GLCap is lazy do return new GLCap(0x0B90) end # Float related data types of OpenGL ES 2.0 shaders -- 1.7.9.5