From da3b552da5d5a90b9f164513daefec734945944a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Alexis=20Laferri=C3=A8re?= Date: Mon, 1 Feb 2016 14:36:44 -0500 Subject: [PATCH] contrib/asteronits & model_viewer: fix user for new Y direction and rotation MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Alexis Laferrière --- contrib/asteronits/src/asteronits.nit | 8 ++++---- contrib/model_viewer/src/model_viewer.nit | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/contrib/asteronits/src/asteronits.nit b/contrib/asteronits/src/asteronits.nit index a2aed95..080957b 100644 --- a/contrib/asteronits/src/asteronits.nit +++ b/contrib/asteronits/src/asteronits.nit @@ -129,7 +129,7 @@ redef class SpacialObject redef fun do_turn(dt) do super - sprite.rotation = rotation + pi/2.0 + sprite.rotation = rotation - pi/2.0 end redef fun destroy @@ -191,7 +191,7 @@ redef class Ship thrust_sprite.center.x = center.x - dist_to_engine*rotation.cos thrust_sprite.center.y = center.y - dist_to_engine*rotation.sin thrust_sprite.center.z = center.z - thrust_sprite.rotation = rotation + pi/2.0 + thrust_sprite.rotation = rotation - pi/2.0 # Show or hide the thrust sprite if applied_thrust > 0.0 then @@ -231,8 +231,8 @@ redef class KeyEvent # How does this event affect the ship thrust? fun rotation: Float do - if is_arrow_right or name == "d" then return 1.0 - if is_arrow_left or name == "a" then return -1.0 + if is_arrow_right or name == "d" then return -1.0 + if is_arrow_left or name == "a" then return 1.0 return 0.0 end end diff --git a/contrib/model_viewer/src/model_viewer.nit b/contrib/model_viewer/src/model_viewer.nit index 578f660..ab2e4b3 100644 --- a/contrib/model_viewer/src/model_viewer.nit +++ b/contrib/model_viewer/src/model_viewer.nit @@ -78,12 +78,12 @@ redef class App ui_camera.reset_height 800.0 var prev_sprite = new Sprite(ui_prev, - ui_camera.bottom_left.offset(200, -40, 0)) + ui_camera.bottom_left.offset(200, 40, 0)) prev_sprite.scale = 0.5 ui_sprites.add prev_sprite var next_sprite = new Sprite(ui_next, - ui_camera.bottom_right.offset(-165, -40, 0)) + ui_camera.bottom_right.offset(-165, 40, 0)) next_sprite.scale = 0.5 ui_sprites.add next_sprite end -- 1.7.9.5