From e72fbe524e05875499b4f96756f52c2a657e11fb Mon Sep 17 00:00:00 2001 From: Alexandre Terrasa Date: Tue, 24 Feb 2015 20:15:20 +0100 Subject: [PATCH] contrib/nitrpg: make stats periodized Currently stats are stored: * all time * yearly * monthly * daily * weekly Signed-off-by: Alexandre Terrasa --- contrib/nitrpg/src/statistics.nit | 131 +++++++++++++++++++++++++++++-------- 1 file changed, 102 insertions(+), 29 deletions(-) diff --git a/contrib/nitrpg/src/statistics.nit b/contrib/nitrpg/src/statistics.nit index ad86870..580023a 100644 --- a/contrib/nitrpg/src/statistics.nit +++ b/contrib/nitrpg/src/statistics.nit @@ -26,23 +26,13 @@ import counter redef class GameEntity - # Statistics for this entity. - fun stats: GameStats is abstract - - # Load statistics for this `MEntity` if any. - fun load_statistics: nullable GameStats do - var key = self.key / "statistics" - if not game.store.has_key(key) then return null - var json = game.store.load_object(key) - return new GameStats.from_json(game, json) - end + # Statistics manager for this entity. + fun stats: GameStatsManager is abstract end redef class Game - redef var stats is lazy do - return load_statistics or else new GameStats(game) - end + redef var stats is lazy do return new GameStatsManager(game, self) redef fun save do super @@ -60,9 +50,7 @@ end redef class Player - redef var stats is lazy do - return load_statistics or else new GameStats(game) - end + redef var stats is lazy do return new GameStatsManager(game, self) redef fun save do super @@ -78,6 +66,98 @@ redef class Player end end +# Store game stats for defined period. +class GameStatsManager + super GameEntity + super Counter[String] + + redef var game + + # The GameEntity monitored by these statistics. + var owner: GameEntity + + redef var key = "stats" + + # Returns the `GameStats` instance for the overall statistics. + var overall: GameStats is lazy do + return load_stats_for("all") + end + + # Returns the `GameStats` instance for the current year statistics. + var yearly: GameStats is lazy do + var date = new Tm.gmtime + var key = date.strftime("%Y") + return load_stats_for(key) + end + + # Returns the `GameStats` instance for the current month statistics. + var monthly: GameStats is lazy do + var date = new Tm.gmtime + var key = date.strftime("%Y-%m") + return load_stats_for(key) + end + + # Returns the `GameStats` instance for the current day statistics. + var daily: GameStats is lazy do + var date = new Tm.gmtime + var key = date.strftime("%Y-%m-%d") + return load_stats_for(key) + end + + # Returns the `GameStats` instance for the current week statistics. + var weekly: GameStats is lazy do + var date = new Tm.gmtime + var key = date.strftime("%Y-W%U") + return load_stats_for(key) + end + + # Load statistics for a `period` key. + fun load_stats_for(period: String): GameStats do + var key = owner.key / self.key / period + if not game.store.has_key(key) then + return new GameStats(game, period) + end + var json = game.store.load_object(key) + return new GameStats.from_json(game, period, json) + end + + redef fun [](key) do return overall[key] + + redef fun []=(key, value) do + overall[key] = value + yearly[key] = value + monthly[key] = value + daily[key] = value + weekly[key] = value + end + + redef fun inc(e) do + overall.inc(e) + yearly.inc(e) + monthly.inc(e) + daily.inc(e) + weekly.inc(e) + end + + redef fun dec(e) do + overall.dec(e) + yearly.dec(e) + monthly.dec(e) + daily.dec(e) + weekly.dec(e) + end + + redef fun save_in(key) do + overall.save_in(key / self.key) + yearly.save_in(key / self.key) + monthly.save_in(key / self.key) + daily.save_in(key / self.key) + weekly.save_in(key / self.key) + end + + redef fun pretty do return overall.pretty +end + # Game statistics structure that can be saved as a `GameEntity`. class GameStats super GameEntity @@ -85,11 +165,13 @@ class GameStats redef var game - redef var key = "statistics" + # The pedriod these stats are about. + var period: String + + redef fun key do return period - # Load `self` from saved data - init from_json(game: Game, json: JsonObject) do - self.game = game + # Load `self` from saved data. + init from_json(game: Game, period: String, json: JsonObject) do for k, v in json do self[k] = v.as(Int) end @@ -99,15 +181,6 @@ class GameStats return obj end - # Decrements the value of `key` statistic entry by 1. - fun dec(key: String) do - if not has_key(key) then - self[key] = 0 - else - self[key] -= 1 - end - end - redef fun pretty do var res = new FlatBuffer for k, v in self do -- 1.7.9.5