dawn_arrival -
DAWN ARRIVAL
Hack 'n' slash game where you get rid of the monsters threatening to plunge your world into eternal darkness.
Screenshots


Levels
There are 3 procedurally generated levels using two different algorithms:
Forest

Dungeon

Island

Compile, run and win
- Install Nit and gamnit by following the guide at http://gamnit.org/#docs. 
- Compile the game with a simple call to - makefrom the root of this repository.
- Run with - bin/dawn_arrival.
- Reach the island through the dungeon to find the treasure and win! 
Art
logo, sunrise pixelart: noirlac.tumblr.com
music: https://soundcloud.com/sayzzn
Content
- dawn_arrival: DAWN ARRIVAL (contrib/oot/dawn_arrival)- android (contrib/oot/dawn_arrival/android)- res (contrib/oot/dawn_arrival/android/res)
 
- art (contrib/oot/dawn_arrival/art)
- assets (contrib/oot/dawn_arrival/assets)
- gen (contrib/oot/dawn_arrival/gen)- drawing (contrib/oot/dawn_arrival/gen/drawing.nit)
 
- src (contrib/oot/dawn_arrival/src)- android (contrib/oot/dawn_arrival/src/android.nit)
- dawn_arrival: Hack'n'slash game for the gamnit framework (contrib/oot/dawn_arrival/src/dawn_arrival.nit)
- game (contrib/oot/dawn_arrival/src/game)- entities (contrib/oot/dawn_arrival/src/game/entities.nit)
- game (contrib/oot/dawn_arrival/src/game/game.nit)
- levels (contrib/oot/dawn_arrival/src/game/levels.nit)
 
- touch_ui (contrib/oot/dawn_arrival/src/touch_ui.nit)
 
 
- android (contrib/oot/dawn_arrival/android)