glesv2 - 

OpenGL graphics rendering library for embedded systems, version 2.0

This is a low-level wrapper, it can be useful for developers already familiar with the C API of OpenGL. Most developers will prefer to use higher level wrappers such as mnit and gammit.

Defines the annotations glsl_vertex_shader and glsl_fragment_shader applicable on string literals to check shader code using glslangValidator. The tool must be in PATH. It can be downloaded from

Most services of this module are a direct wrapper of the underlying C library. If a method or class is not documented in Nit, refer to the official documentation by the Khronos Group at: