Introduced properties

private fun err_fd: Int

core :: NativeProcess :: err_fd

private fun id: Int

core :: NativeProcess :: id

private fun in_fd: Int

core :: NativeProcess :: in_fd

private fun out_fd: Int

core :: NativeProcess :: out_fd

private fun status: Int

core :: NativeProcess :: status

private fun wait

core :: NativeProcess :: wait

Redefined properties

redef type SELF: NativeProcess

core $ NativeProcess :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
private fun err_fd: Int

core :: NativeProcess :: err_fd

fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
private fun id: Int

core :: NativeProcess :: id

private fun in_fd: Int

core :: NativeProcess :: in_fd

init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
private intern fun native_class_name: CString

core :: Object :: native_class_name

The class name of the object in CString format.
private fun native_equals(o: Pointer): Bool

core :: Pointer :: native_equals

init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
private fun out_fd: Int

core :: NativeProcess :: out_fd

fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
private fun premultiply_alpha(width: Int, height: Int)

core :: Pointer :: premultiply_alpha

Multiply RGB values by their alpha value
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
private fun status: Int

core :: NativeProcess :: status

intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
private fun wait

core :: NativeProcess :: wait

package_diagram core::exec::NativeProcess NativeProcess core::Pointer Pointer core::exec::NativeProcess->core::Pointer core::Object Object core::Pointer->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Class definitions

core $ NativeProcess
private extern class NativeProcess `{ se_exec_data_t* `}

	fun id: Int `{ return (long)self->id; `}
	fun status: Int `{ return self->status; `}
	fun in_fd: Int `{ return self->in_fd; `}
	fun out_fd: Int `{ return self->out_fd; `}
	fun err_fd: Int `{ return self->err_fd; `}

	fun is_finished: Bool `{
		int result = (int)0;
		if (self->running) {
#ifdef _WIN32
			if (WaitForSingleObject(self->h_process, 0) == 0) {
				/* child is finished */
				result = 1;

				long unsigned int status;
				GetExitCodeProcess(self->h_process, &status);
				self->running = 0;
				self->status = (int)status;

				CloseHandle(self->h_process);
				CloseHandle(self->h_thread);
			}
#else
			int status;
			int id = waitpid(self->id, &status, WNOHANG);
			if (id != 0) {
				/* child is finished */
				result = (int)(id == self->id);
				self->status = WEXITSTATUS(status);
				self->running = 0;
			}
#endif
		}
		else{
			result = (int)1;
		}
		return result;
	`}

	fun wait `{
#ifdef _WIN32
		long unsigned int status;
		if (self->running) {
			WaitForSingleObject(self->h_process, INFINITE);
			GetExitCodeProcess(self->h_process, &status);

			CloseHandle(self->h_process);
			CloseHandle(self->h_thread);

			self->status = (int)status;
			self->running = 0;
		}
#else
		int status;
		if (self->running) {
			waitpid(self->id, &status, 0);
			self->status = WEXITSTATUS(status);
			self->running = 0;
		}
#endif
	`}
end
lib/core/exec.nit:477,1--540,3