Shader attribute of GLSL type vec3

Introduced properties

init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: AttributeVec3 :: defaultinit

fun uniform(x: Float, y: Float, z: Float)

gamnit :: AttributeVec3 :: uniform

Set the uniform value to use when the vertex array is disabled

Redefined properties

redef type SELF: AttributeVec3

gamnit $ AttributeVec3 :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
private var _location: Int

gamnit :: ShaderVariable :: _location

Location of self in the compiled program
private var _name: String

gamnit :: ShaderVariable :: _name

Name of self in the program source
private var _program: GLProgram

gamnit :: ShaderVariable :: _program

The GamnitProgram to which self belongs
private var _size: Int

gamnit :: ShaderVariable :: _size

Number of elements in this array (1 for scalars and more for vectors)
fun array(array: Array[Float], data_per_vertex: Int)

gamnit :: Attribute :: array

Define the array of vertex data
fun array_enabled: Bool

gamnit :: Attribute :: array_enabled

Is the array attribute enabled?
fun array_enabled=(value: Bool)

gamnit :: Attribute :: array_enabled=

Set whether to use the data at array_pointer over uniform.
private fun array_enabled_cache=(array_enabled_cache: Bool)

gamnit :: Attribute :: array_enabled_cache=

protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: Attribute :: defaultinit

init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: AttributeVec3 :: defaultinit

init defaultinit(program: GLProgram, name: String, location: Int, size: Int)

gamnit :: ShaderVariable :: defaultinit

fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_active: Bool

gamnit :: ShaderVariable :: is_active

Is self an active uniform or attribute in the program?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
fun location: Int

gamnit :: ShaderVariable :: location

Location of self in the compiled program
protected fun location=(location: Int)

gamnit :: ShaderVariable :: location=

Location of self in the compiled program
fun name: String

gamnit :: ShaderVariable :: name

Name of self in the program source
protected fun name=(name: String)

gamnit :: ShaderVariable :: name=

Name of self in the program source
private intern fun native_class_name: CString

core :: Object :: native_class_name

The class name of the object in CString format.
private fun native_float_array=(native_float_array: nullable GLfloatArray)

gamnit :: Attribute :: native_float_array=

intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun program: GLProgram

gamnit :: ShaderVariable :: program

The GamnitProgram to which self belongs
protected fun program=(program: GLProgram)

gamnit :: ShaderVariable :: program=

The GamnitProgram to which self belongs
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun size: Int

gamnit :: ShaderVariable :: size

Number of elements in this array (1 for scalars and more for vectors)
protected fun size=(size: Int)

gamnit :: ShaderVariable :: size=

Number of elements in this array (1 for scalars and more for vectors)
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun uniform(x: Float, y: Float, z: Float)

gamnit :: AttributeVec3 :: uniform

Set the uniform value to use when the vertex array is disabled
package_diagram gamnit::AttributeVec3 AttributeVec3 gamnit::Attribute Attribute gamnit::AttributeVec3->gamnit::Attribute gamnit::ShaderVariable ShaderVariable gamnit::Attribute->gamnit::ShaderVariable ...gamnit::ShaderVariable ... ...gamnit::ShaderVariable->gamnit::ShaderVariable gamnit::InactiveAttribute InactiveAttribute gamnit::InactiveAttribute->gamnit::AttributeVec3

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
class ShaderVariable

gamnit :: ShaderVariable

Uniform or Attribute of a GamnitProgram

Parents

class Attribute

gamnit :: Attribute

Shader attribute

Children

class InactiveAttribute

gamnit :: InactiveAttribute

Attribute that does not exist or that has been optimized out

Class definitions

gamnit $ AttributeVec3
# Shader attribute of GLSL type `vec3`
class AttributeVec3
	super Attribute

	# Set the uniform value to use when the vertex array is disabled
	fun uniform(x, y, z: Float) do if is_active then glVertexAttrib3f(location, x, y, z)
end
lib/gamnit/programs.nit:125,1--131,3