vec3
gamnit :: AttributeVec3 :: defaultinit
gamnit $ AttributeVec3 :: SELF
Type of this instance, automatically specialized in every classgamnit :: ShaderVariable :: _location
Location ofself
in the compiled program
gamnit :: ShaderVariable :: _program
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: _size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: Attribute :: array_enabled=
Set whether to use the data atarray_pointer
over uniform
.
core :: Object :: class_factory
Implementation used byget_class
to create the specific class.
gamnit :: Attribute :: defaultinit
core :: Object :: defaultinit
gamnit :: AttributeVec3 :: defaultinit
gamnit :: ShaderVariable :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself
an active uniform or attribute in the program
?
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
gamnit :: ShaderVariable :: location=
Location ofself
in the compiled program
gamnit :: ShaderVariable :: name=
Name ofself
in the program
source
core :: Object :: native_class_name
The class name of the object in CString format.core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: ShaderVariable :: program=
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)Attribute
that does not exist or that has been optimized out
# Shader attribute of GLSL type `vec3`
class AttributeVec3
super Attribute
# Set the uniform value to use when the vertex array is disabled
fun uniform(x, y, z: Float) do if is_active then glVertexAttrib3f(location, x, y, z)
end
lib/gamnit/programs.nit:125,1--131,3