mat4
gamnit :: UniformMat4 :: defaultinit
gamnit $ UniformMat4 :: SELF
Type of this instance, automatically specialized in every classgamnit :: ShaderVariable :: _location
Location ofself
in the compiled program
gamnit :: ShaderVariable :: _program
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: _size
Number of elements in this array (1 for scalars and more for vectors)core :: Object :: class_factory
Implementation used byget_class
to create the specific class.
gamnit :: Uniform :: defaultinit
gamnit :: UniformMat4 :: defaultinit
gamnit :: ShaderVariable :: defaultinit
core :: Object :: defaultinit
gamnit :: ShaderVariable :: is_active
Isself
an active uniform or attribute in the program
?
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
gamnit :: ShaderVariable :: location=
Location ofself
in the compiled program
gamnit :: ShaderVariable :: name=
Name ofself
in the program
source
core :: Object :: native_class_name
The class name of the object in CString format.core :: Object :: output_class_name
Display class name on stdout (debug only).gamnit :: ShaderVariable :: program=
TheGamnitProgram
to which self
belongs
gamnit :: ShaderVariable :: size
Number of elements in this array (1 for scalars and more for vectors)gamnit :: ShaderVariable :: size=
Number of elements in this array (1 for scalars and more for vectors)gamnit :: Uniform :: uniform_1i
Uniform
that does not exist or that has been optimized out
# Shader uniform of GLSL type `mat4`
class UniformMat4
super Uniform
private var native_matrix_cache: nullable NativeGLfloatArray = null
# Set this uniform value
fun uniform(matrix: Matrix)
do
var native = native_matrix_cache
if native == null then
native = new NativeGLfloatArray.matrix
self.native_matrix_cache = native
end
matrix.fill_native(native)
uniform_matrix_4f(location, 1, false, native)
end
private fun uniform_matrix_4f(index, count: Int, transpose: Bool, data: NativeGLfloatArray) `{
glUniformMatrix4fv(index, count, transpose, data);
`}
end
lib/gamnit/programs.nit:213,1--235,3