glesv2 :: GLDataType
These types can be used by shader uniforms, as seen with
GLProgram::active_uniform_type
.
glesv2 :: GLDataType :: defaultinit
glesv2 $ GLDataType :: SELF
Type of this instance, automatically specialized in every classcore :: Pointer :: address_is_null
Is the address behind this Object at NULL?core :: Object :: class_factory
Implementation used byget_class
to create the specific class.
core :: Pointer :: defaultinit
glesv2 :: GLEnum :: defaultinit
glesv2 :: GLDataType :: defaultinit
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
core :: Object :: native_class_name
The class name of the object in CString format.core :: Pointer :: native_equals
core :: Object :: output_class_name
Display class name on stdout (debug only).core :: Pointer :: premultiply_alpha
Multiply RGB values by their alpha value
# All data types of OpenGL ES 2.0 shaders
#
# These types can be used by shader uniforms, as seen with
# `GLProgram::active_uniform_type`.
extern class GLDataType
super GLEnum
end
lib/glesv2/glesv2.nit:1141,1--1147,3