Audio player playing audio from a file or from memory

Introduced properties

Redefined properties

redef type SELF: AVAudioPlayer

ios $ AVAudioPlayer :: SELF

Type of this instance, automatically specialized in every class

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
fun address_is_null: Bool

core :: Pointer :: address_is_null

Is the address behind this Object at NULL?
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun free

core :: Pointer :: free

Free the memory pointed by this pointer
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
private intern fun native_class_name: CString

core :: Object :: native_class_name

The class name of the object in CString format.
private fun native_equals(o: Pointer): Bool

core :: Pointer :: native_equals

init nul: Pointer

core :: Pointer :: nul

C NULL pointer
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
private fun play

ios :: AVAudioPlayer :: play

private fun premultiply_alpha(width: Int, height: Int)

core :: Pointer :: premultiply_alpha

Multiply RGB values by their alpha value
private fun release

ios :: AVAudioPlayer :: release

fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram ios::audio::AVAudioPlayer AVAudioPlayer cocoa::NSObject NSObject ios::audio::AVAudioPlayer->cocoa::NSObject core::Pointer Pointer cocoa::NSObject->core::Pointer ...core::Pointer ... ...core::Pointer->core::Pointer

Ancestors

interface Object

core :: Object

The root of the class hierarchy.
extern class Pointer

core :: Pointer

Pointer classes are used to manipulate extern C structures.

Parents

extern class NSObject

cocoa :: NSObject

Base of the Foundation framework class hierarchy

Class definitions

ios $ AVAudioPlayer
# Audio player playing audio from a file or from memory
private extern class AVAudioPlayer in "ObjC" `{ AVAudioPlayer *`}
	super NSObject

	new contents_of(url: NSObject) in "ObjC" `{
		NSError *error;
		AVAudioPlayer *a = [[AVAudioPlayer alloc] initWithContentsOfURL:(NSURL*)url error:&error];
		if (error != nil) {
			NSLog(@"Failed to load sound: %@", [error localizedDescription]);
			return NULL;
		}

		return (__bridge AVAudioPlayer*)CFBridgingRetain(a);
	`}

	fun play in "ObjC" `{ [self play]; `}

	fun prepare_to_play in "ObjC" `{ [self prepareToPlay]; `}

	fun play_and_repare_async in "ObjC" `{
		dispatch_queue_t q = dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0);
		dispatch_async(q, ^{
			[self play];
			[self prepareToPlay];
		});
	`}

	fun release in "ObjC" `{ CFBridgingRelease((__bridge void*)self); `}
end
lib/ios/audio.nit:67,1--95,3