Introduced properties

Redefined properties

redef type SELF: MatrixIndexIterator

matrix $ MatrixIndexIterator :: SELF

Type of this instance, automatically specialized in every class
redef fun is_ok: Bool

matrix $ MatrixIndexIterator :: is_ok

Is there a current item ?
redef fun item: Float

matrix $ MatrixIndexIterator :: item

The current item.
redef fun key: MatrixCoordinate

matrix $ MatrixIndexIterator :: key

The key of the current item.
redef fun next

matrix $ MatrixIndexIterator :: next

Jump to the next item.

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun finish

core :: MapIterator :: finish

Post-iteration hook.
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
abstract fun is_ok: Bool

core :: MapIterator :: is_ok

Is there a current item ?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
abstract fun item: V

core :: MapIterator :: item

The current item.
abstract fun key: K

core :: MapIterator :: key

The key of the current item.
protected fun key=(key: MatrixCoordinate)

matrix :: MatrixIndexIterator :: key=

private fun matrix=(matrix: Matrix)

matrix :: MatrixIndexIterator :: matrix=

private intern fun native_class_name: CString

core :: Object :: native_class_name

The class name of the object in CString format.
abstract fun next

core :: MapIterator :: next

Jump to the next item.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun start

core :: MapIterator :: start

Pre-iteration hook.
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
package_diagram matrix::matrix::MatrixIndexIterator MatrixIndexIterator core::MapIterator MapIterator matrix::matrix::MatrixIndexIterator->core::MapIterator core::Object Object core::MapIterator->core::Object ...core::Object ... ...core::Object->core::Object

Ancestors

interface Object

core :: Object

The root of the class hierarchy.

Parents

interface MapIterator[K: nullable Object, V: nullable Object]

core :: MapIterator

Iterators for Map.

Class definitions

matrix $ MatrixIndexIterator
private class MatrixIndexIterator
	super MapIterator[MatrixCoordinate, Float]

	var matrix: Matrix

	redef var key = new MatrixCoordinate(0, 0)

	redef fun is_ok do return key.y < matrix.height

	redef fun item
	do
		assert is_ok
		return matrix[key.y, key.x]
	end

	redef fun next
	do
		assert is_ok
		var key = key
		if key.x == matrix.width - 1 then
			key.x = 0
			key.y += 1
		else
			key.x += 1
		end
	end
end
lib/matrix/matrix.nit:262,1--288,3