sdl2 :: SDLTexture
sdl2 :: SDLTexture :: defaultinit
sdl2 :: SDLTexture :: from_surface
Get aSDLTexture from a surface, for a given renderer
			sdl2 $ SDLTexture :: SELF
Type of this instance, automatically specialized in every classcore :: Pointer :: address_is_null
Is the address behind this Object at NULL?core :: Object :: class_factory
Implementation used byget_class to create the specific class.
			sdl2 :: SDLTexture :: defaultinit
core :: Object :: defaultinit
core :: Pointer :: defaultinit
sdl2 :: SDLTexture :: from_surface
Get aSDLTexture from a surface, for a given renderer
			core :: Object :: is_same_instance
Return true ifself and other are the same instance (i.e. same identity).
			core :: Object :: is_same_serialized
Isself the same as other in a serialization context?
			core :: Object :: is_same_type
Return true ifself and other have the same dynamic type.
			core :: Object :: native_class_name
The class name of the object in CString format.core :: Pointer :: native_equals
core :: Object :: output_class_name
Display class name on stdout (debug only).core :: Pointer :: premultiply_alpha
Multiply RGB values by their alpha value
# A loaded bitmap texture
extern class SDLTexture `{ SDL_Texture * `}
	# Get a `SDLTexture` from a `surface`, for a given `renderer`
	new from_surface(renderer: SDLRenderer, surface: SDLSurface) `{
		return SDL_CreateTextureFromSurface(renderer, surface);
	`}
	# Destroy this texture
	fun destroy `{ SDL_DestroyTexture(self); `}
	# Width of this texture
	fun width: Int `{
		int val;
		SDL_QueryTexture(self, NULL, NULL, &val, NULL);
		return val;
	`}
	# Height of this texture
	fun height: Int `{
		int val;
		SDL_QueryTexture(self, NULL, NULL, NULL, &val);
		return val;
	`}
	# TODO other queries: format and access
end
					lib/sdl2/sdl2_base.nit:445,1--470,3