The framework provides services to manage common needs of modern mobile applications:
The features offered by app.nit are common to all platforms, but may not be available on all devices.
The app.nit application life-cycle is compatible with all target platforms. It relies on the following sequence of events, represented here by their callback method name:
on_create: The application is being created.
You should build the UI at this time and launch services.
on_resume: The app enters the active state, it is in the foreground and interactive.
on_pause: The app becomes inactive and it leaves the foreground.
It may still be visible in the background.
on_stop: The app is completely hidden.
It may then be destroyed (without warning) or go back to the active state with on_restart.
on_restart: The app goes back to the inactive state.
You can revert what was done by on_stop.

Life-cycle events related to saving and restoring the application state are provided by two special callback methods:
on_save_state: The app may be destroyed soon, save its state for a future on_restore_state.
There is more on how it can be done in the data_store section.
on_restore_state: The app is launching, restore its state from a previous on_save_state.
These events are synchronized to the native platforms applications
The App instance is the first to be notified of these events.
Other UI elements, from the ui submodule, are notified of the same events using a simple depth first visit.
So all UI elements can react separately to live-cycle events.
The ui module defines an abstract API to build a portable graphical application.
The API is composed of interactive Controls, visible Views and an active Window.
Here is a subset of the most useful controls and views:
The classic pushable Button with text (usually rectangular).
TextInput is a field for the user to enter text.
HorizontalLayout and VerticalLayout organize other controls in order.
Each control is notified of input events by callbacks to on_event.
All controls have observers that are also notified of the events.
So there is two ways to customize the behavior on a given event:
Create a subclass of the wanted Control, let's say Button, and specialize on_event.
Add an observer to a Button instance, and implement on_event in the observer.
The example at examples/ui_example.nit shows off most features of ui in a minimal program.
You can also take a look at the calculator (../../examples/calculator/src/calculator.nit) which is a concrete usage example.
You can go beyond the portable UI API of app.nit by using the natives services of a platform.
The suggested approach is to use platform specific modules to customize the application on a precise platform. See the calculator example for an adaptation of the UI on Android, the interesting module is in this repository at ../../examples/calculator/src/android_calculator.nit
app.nit offers the submodule data_store to easily save the application state and user preferences.
The service is accessible by the method App::data_store. The DataStore itself defines 2 methods:
[]= saves and associates any serializable instances to a String key.
Pass null to clear the value associated to a key.
[] returns the object associated to a String key.
It returns null if nothing is associated to the key.
import app::data_store
redef class App
var user_name: String
redef fun on_save_state
do
app.data_store["first run"] = false
app.data_store["user name"] = user_name
super # call `on_save_state` on all attached instances of `AppComponent`
end
redef fun on_restore_state
do
var first_run = app.data_store["first run"]
if first_run != true then
print "It's the first run of this application"
end
var user_name = app.data_store["user name"]
if user_name isa String then
self.user_name = user_name
else self.user_name = "Undefined"
super
end
end
The module http_request provides services to execute asynchronous HTTP request.
The class AsyncHttpRequest hides the complex parallel logic and
lets the user implement methods acting only on the UI thread.
See the documentation of AsyncHttpRequest for more information and
the full example at examples/http_request_example.nit.
The app.nit framework defines three annotations to customize the application package.
app_name takes a single argument, the visible name of the application.
This name is used for launchers and window title.
By default, the name of the target module.
app_namespace specifies the full namespace (or package name) of the application package.
This value usually identify the application uniquely on application stores.
It should not change once the application has benn published.
By default, the namespace is org.nitlanguage.{module_name}.
app_version specifies the version of the application package.
This annotation expects at least one argument, usually we use three version numbers:
the major, minor and revision.
The special function git_revision will use the prefix of the hash of the latest git commit.
By default, the version is 0.1.
app_files tells the compiler where to find platform specific resource files associated to a module.
By default, only the root of the project is searched for the folders android and ios.
The android folder is used as base for the generated Android project,
it can be used to specify the resource files, libs and even Java source files.
The ios folder is searched for icons only.
Each argument of app_files is a relative path to a folder containing extra android or ios folders.
If there is no arguments, the parent folder of the annotated module is used.
In case of name conflicts in the resource files, the files from the project root have the lowest priority,
those associated to modules lower in the importation hierarchy have higher priority.
module my_module is
app_name "My App"
app_namespace "org.example.my_app"
app_version(1, 0, git_revision)
end
The Nit compiler detects the target platform from the importations and generates the appropriate application format and package.
Applications using only the portable services of app.nit require some special care at compilation.
Such an application, let's say calculator.nit, does not depend on a specific platform and use the portable UI.
The target platform must be specified to the compiler for it to produce the correct application package.
There is two main ways to achieve this goal:
The mixin option (-m module) imports an additional module before compiling.
It can be used to load platform specific implementations of the app.nit portable UI.
# GNU/Linux version, using GTK
nitc calculator.nit -m linux
# Android version
nitc calculator.nit -m android
# iOS version
nitc calculator.nit -m ios
A common alternative for larger projects is to use platform specific modules.
Continuing with the calculator example, it is adapted for Android by the module android_calculator.nit.
This module imports both calculator and android, it can then use Android specific code.
module android_calculator
import calculator
import android