# Resource manager for android resources placed in the `res` folder of your app
# This is a low-level class, use `ResourcesManager` instead
private extern class NativeResources in "Java" `{ android.content.res.Resources `}
super JavaObject
fun get_assets:NativeAssetManager in "Java" `{ return self.getAssets(); `}
fun get_color(id: Int): Int in "Java" `{ return self.getColor((int)id); `}
fun get_boolean(id: Int): Bool in "Java" `{ return self.getBoolean((int)id); `}
fun get_dimension(id: Int): Int in "Java" `{ return (int)self.getDimension((int)id); `}
fun get_drawable(id: Int): NativeDrawable in "Java" `{ return self.getDrawable((int)id); `}
fun get_identifier(name, def_type, def_package: JavaString): Int in "Java" `{ return self.getIdentifier(name, def_type, def_package); `}
fun get_integer(id: Int): Int in "Java" `{ return self.getInteger((int)id); `}
fun get_string(id: Int): JavaString in "Java" `{ return self.getString((int)id); `}
fun get_resource_entry_name(resid: Int): JavaString in "Java" `{ return self.getResourceEntryName((int)resid); `}
fun get_resource_name(resid: Int): JavaString in "Java" `{ return self.getResourceName((int)resid); `}
fun get_resource_pakage_name(resid: Int): JavaString in "Java" `{ return self.getResourcePackageName((int)resid); `}
fun get_resource_type_name(resid: Int): JavaString in "Java" `{ return self.getResourceTypeName((int)resid); `}
# HACK for bug #845
redef fun new_global_ref import sys, Sys.jni_env `{
Sys sys = NativeResources_sys(self);
JNIEnv *env = Sys_jni_env(sys);
return (*env)->NewGlobalRef(env, self);
`}
end
lib/android/assets_and_resources.nit:184,1--208,3