gamnit :: TextureAsset :: load_bitmap
private fun load_bitmap(asset_manager: AssetManager, path: String): NativeBitmap
do
return asset_manager.bitmap(path)
end
lib/gamnit/display_android.nit:56,2--59,4
redef fun load_bitmap(asset_manager, path)
do
var stream = asset_manager.native_assets_manager.open(path.to_java_string)
return new NativeBitmap.from_stream_ex(stream, premultiply_alpha)
end
lib/gamnit/android19.nit:35,2--39,4