Property definitions

gamnit :: display_android $ TextureAsset :: load_bitmap
	private fun load_bitmap(asset_manager: AssetManager, path: String): NativeBitmap
	do
		return asset_manager.bitmap(path)
	end
lib/gamnit/display_android.nit:56,2--59,4

gamnit :: android19 $ TextureAsset :: load_bitmap
	redef fun load_bitmap(asset_manager, path)
	do
		var stream = asset_manager.native_assets_manager.open(path.to_java_string)
		return new NativeBitmap.from_stream_ex(stream, premultiply_alpha)
	end
lib/gamnit/android19.nit:35,2--39,4