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  • DynamicResolutionProgram
  • _vertex_shader_source

private var _vertex_shader_source: Text

gamnit :: DynamicResolutionProgram :: _vertex_shader_source

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Summary

  • Property definitions

  • gamnit::dynamic_resolution$DynamicResolutionProgram$_vertex_shader_source

Property definitions

gamnit $ DynamicResolutionProgram :: _vertex_shader_source
	redef var vertex_shader_source = """
		// Vertex coordinates
		attribute vec3 coord;

		// Vertex coordinates on textures
		attribute vec2 tex_coord;

		// Output to the fragment shader
		varying vec2 v_coord;

		void main()
		{
			gl_Position = vec4(coord, 1.0);
			v_coord = tex_coord;
		}
		""" @ glsl_vertex_shader
lib/gamnit/dynamic_resolution.nit:308,2--323,26
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