gamnit :: SpriteContext :: destroy
buffer_array
and buffer_element
# Destroy `buffer_array` and `buffer_element`
fun destroy
do
glDeleteBuffers([buffer_array, buffer_element])
assert glGetError == gl_NO_ERROR
buffer_array = -1
buffer_element = -1
end
lib/gamnit/flat/flat_core.nit:1130,2--1138,4